Voros
Doomed Investigator
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- Sep 23, 2017
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Aren't most if not all of those 2e modules you hold up as good also late releases? I think there was a shift in the adventures being offered from about 94 onwards. I think the ones you list are from that period. Before that it certainly seemed like everything was large font and railroad.
And yes, there are horrible Basic and 1e modules. I'd say that even some of the old modules which are revered are largely cack.
Hadn't thought of it like that. Can't recall all the release dates...a quick check on Drivethru says that Golden Voyages, Vale of the Mage, Castle Forlorn are all early 90s and City of Skulls, Dungeon of Death, Rod of Seven Parts, Night Below were after 94. The Dungeoncrawl series started in 96 and ended in 2000 with the excellent Dungeon of Death. Lost Tombs came out in 98.
Some other good 2e modules include Greyhawk Ruins (90); Rary the Traitor (92); the very inventive Dawn of the Overmind (98); Temple; Tower and Tomb (94); Eye to Eye (96) and especially the really good Skullport (99).
So some gems in the early 90s and a good run from 94 to 2000. Doesn't seem that bad to me. These modules span the entire existence of 2e with things getting better as the years passed.