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One thing I do really like about owlbear rodeo despite it's flaws is it plays well on mobile phones.
Does it ever lag out? I just wasn't sure how robust the jitsi servers would be without setting up your own. That's one of the problems we had with roll20- their infrastructure wasn't made for the load for A/V.Might want to think about using Jitsi for A/V with FVTT and compare that to FVTT with Discord. I'm using the built in Jitsi option with the standard (already filled in) Jitsi servers. I also use the WebRTC Tweaks module to allow for pulling out the audio/video windows which makes it easier to see stuff on the screen.
Did you set up your own Discord Server or add a channel to an existing one?We didn't really do anything. Just turned off voice in Roll20 and set up a voice channel for the game. Join the voice channel on Discord, and join the Roll20 game and you're golden.
You setup your own server (unless you know of someone who is willing to let you create a channel in theirs). It's pretty painless if you follow the instructions laid out by Discord.Did you set up your own Discord Server or add a channel to an existing one?
Thank you for this. Very cool!For any of you using Fantasy Grounds, or curious about it, Melan has made my fan conversion of the material into a useable FG module, available. It should both speed up the generation of urban content as well as running city adventures, generally, in that it will support the DM making a city adventure come alive with material at their fingertips that reflects the variety of experiences one would have in a city, not directly related to whatever matter the DM has otherwise written.
Here is his blog post announcement
[STUFF] The Nocturnal Table – Fantasy Grounds Integration
Now Even More Nocturnal Guest Post by EOTB I am pleased to announce the release of the Fantasy Grounds version of The Nocturnal Table . T...beyondfomalhaut.blogspot.com
Thanks, I didn't realize how easy it was to set up a server... :-) I've got a server up now...You setup your own server (unless you know of someone who is willing to let you create a channel in theirs). It's pretty painless if you follow the instructions laid out by Discord.
I already had a Discord server, so just set up a channel, butDid you set up your own Discord Server or add a channel to an existing one?
Yeah, it's just this easy. The hardest thing will be the naming of the server with so many of them out there.You setup your own server (unless you know of someone who is willing to let you create a channel in theirs). It's pretty painless if you follow the instructions laid out by Discord.
Oh, naming my server was easy... Way back in high school, anytime I made a ruling or something happened in a game that surprised or upset folks, the other players would chime in "Welcome to Frank's World". This was so much a part of our culture that I got a custom button made for me at a convention. So that's my Discord server name...I already had a Discord server, so just set up a channel, but
Yeah, it's just this easy. The hardest thing will be the naming of the server with so many of them out there.
Not to act like the forum's resident Foundry shill, but just so you're awareA VTT that requires any sort of local client will invariably without fail run into problems with at least one person's computer and/or firewall settings. This has been my experience so far, so while Foundry does have some nice features, but I'm hesitant to use Foundry for that reason. I'm also frustrated by the lack of support for anything outside of a handful of supported systems in Foundry.
Not to act like the forum's resident Foundry shill, but just so you're aware
- The client runs on the GM computer, but players connect via browser. They don't even need accounts, so it's even easier than Roll20 for players. Yes, the GM needs the client, but at least you can work on your game regardless of the server status or internet connection.
- Supported systems in Foundry: currently 121. Most of those are community created and free, but official premium systems are being added pretty quickly. The premium ones do not replace the free community ones, you can still play the free WFRPH, for instance, but they are really well made and have a lot of content.
This is what I'm using as well.Well, Astral Tabletop died since this thread started. As a result, I've moved entirely to Foundry, and using Discord for voice chat.
I don't have a paid subscription, so no Dynamic Lighting. Only Fog of War.Hey ffilz, do you do a lot of dynamic lighting? More than actual map size, that’s where I see the worst performance issues in Roll20.
Gotcha!I don't have a paid subscription, so no Dynamic Lighting. Only Fog of War.
Dynamic Lighting would be cool, and would be a huge amount of work to use with the maps I use...
I would marginally consider a switch, except that Roll20 is turning out to be a recruitment option that is sustaining my campaigns. Switching to another platform would require a comparable recruitment source.Originally when I posted in this thread, I was using Roll20. With all the controversy with it, the lack of updates, broken modules, I decided to make the switch over to Foundry VTT.
So much better. A very affordable one time cost that gives you even more than what the most expensive subscription to Roll20 does. I've had no problem implementing anything, and running it from my computer has been a breeze. I can easily make rollable character sheets for games that don't have modules using Custom System Builder, so it solves all of my issues with running systems that aren't necessarily mainstream.
It's absolutely worth making the switch.
Foundry has a discord server, with a section on looking for group.I would marginally consider a switch, except that Roll20 is turning out to be a recruitment option that is sustaining my campaigns. Switching to another platform would require a comparable recruitment source.
Foundry has a discord server, with a section on looking for group.