Dumarest
Vaquero de Alta California
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Everybody I knew mixed and matched material from Basic, AD&D, and Dragon magazine, and didn't take much notice about whether an adventure module was intended for one version or the other. My understanding is this was pretty common, at least in the early 1980s when I was playing with my and my older brother's friends from school.The D&D Basic Set as an intro to AD&D was literally how it was created and marketed and intended to work in 1977-80 (the Holmes-edit Basic Set). But in the wake of the Arneson lawsuit and need (for legal purposes) to differentiate D&D and AD&D TSR decided to keep D&D as a separate and distinct game, so in 1981 the Basic Set was revised and instead of pointing to AD&D it was made to point to the new D&D Expert Set which updated and replaced the OD&D “Original Collectors Set” (the 1974 rules) which was finally taken out of print, and the two lines coexisted in a weird and confusing parallel.
The 1981 BX sets never mention AD&D as if it didn’t exist, and it was only in the 1983 Basic Set that they finally added a paragraph in the back explaining that AD&D was a separate game with more detailed rules for tournaments that could be safely ignored because with these sets you’re playing “the original game” (and only in the Rules Cyclopedia in 1991 that they finally published official guidelines for how to convert between the two to run AD&D adventures with D&D rules and vice versa).
This separation also had the weird side-effect that after 1980 (until, like, 1999) there was no introductory starter set for AD&D. So almost everybody still started with the Basic Set but then had to choose whether to “graduate up” to the Expert Set or to AD&D. Almost everybody chose the latter, which is kind of surprising since the books themselves told you to do the former (but I guess the hardback rulebooks and way bigger supply of modules were too tempting for most kids to resist - that plus Dragon magazine being like 90% AD&D content).