Self Saboteur
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- Joined
- Aug 31, 2023
- Messages
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Back to BG3 to finish the final 25%. I've missed my Eldritch Knight.
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I recall one game designer discussing game completion rates in a presentation and they are not high. One need only look at the trophy completion rates for many games to see it.
Many games are long simply to be long, so people feel okay about dropping $80+ (CAD) for overstuffed but underdeveloped AAA games.
Sometimes I feel like I enjoy owning games more than playing them. My Steam games list is absurd.With stuff like Steam Sales we all own WAY more games than we did back in the day. More choice means less need to finish a game we are "eh" on.
For me, it's not about the length of the game but about the amount of padding in the game. If a game has 60 hours of entertaining game play interspersed with 40 hours padding, I'm going to tire of the padded parts before I get to enjoy the 60 good hours.
I'm also going to be less excited about buying the sequel if the last game began to bore me before the end. Video game companies need to learn the less about always leaving your audience wanting more.
I think the trick is for a game to be just as long as it needs to be to finish from a "beating the game" standpoint, but have enough content that I can spend as much time as I want to with it.
That said, I also don't mind if a game is a one and done style game either. Different games are good for different reasons, and different structures and lengths work depending on the design and intention.
For me, it's not about the length of the game but about the amount of padding in the game. If a game has 60 hours of entertaining game play interspersed with 40 hours padding, I'm going to tire of the padded parts before I get to enjoy the 60 good hours.
I'm also going to be less excited about buying the sequel if the last game began to bore me before the end. Video game companies need to learn the less about always leaving your audience wanting more.
Yes, that's the other issue. Mechanical loops can get boring after a while. I find that is also why I tend to get bored of TTRPGs with a tactical miniature game for a combat system. Once you get sick of the game that the combat system presents, you are sick of the whole RPG.This is one of my main issues with game length, especially with a lot of modern AAA games.
Another one is gameplay mechanics. A lot of games simply don't have interesting enough mechanics to last for their length. I don't want an FPS like Doom that would take 100 hours to complete. Even though Doom has good mechanics.
Anyone play Solasta? Bought it over the weekend for PS5 and it seems like it will be good. Gonna roll up a party and try it out after work.
I tried it a bit, I don't know if it would have improved if I stuck with it but I found the random encounter system very unbalanced - seemed like a fairly high chance of OP opponents with limited options to do anything about it.Anyone play Solasta? Bought it over the weekend for PS5 and it seems like it will be good. Gonna roll up a party and try it out after work.
Agreed, if you just want to jump in and fight stuff it's top notch. Some of the community made stuff is really good.Mechanics are faithful, set piece battles generally cool, the storyline and cut scenes are subpar. If you wanna fight things, it works well. It looked their was some decent fan stuff as well.
Tunic is up on PS+. A visually lovely tribute to classic Zelda with touches of Dark Souls and Monument Valley.
It's really good, the exploratory and puzzle aspects as very well done, this may be a minor masterpiece.