Ghost Whistler
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- Feb 24, 2018
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Currently running a wfrp campaign (or perhaps mini-campaign, not sure how long it will last - maybe 9 or 10 sessions). We have a witch, a grave robber and a trader (who longs to cut hair - live the dream).
The storyline is a bit convoluted so bear with me for trying to explain what on earth I've created.
They were hired by a magister to dig up something from the graveyard. It was a code book to a magical almanac that can manipulate/predict the Chaos moon, Morrslieb. Upon returning with said package they find she's been kidnapped by Skaven. They go to her digs and find clues pointing to the identity of the author, Erich Von Zaniken, and his apparent incarceration in the Hospice in Frederheim. They don't know who he is or what he's written, but it looks mysterious.
They learn that a naasty Witch Hunter is in town, someone else they don't know. They then resolve to rescue Hood having learned that someone else, Ubrecht Umboldt, was abducted by the Skaven. This is where it gets a bit weird.
Behind the scenes the Skaven created a body double from Ubrecht to resemble Von Zaniken and switch the two without the Hospice staff noticing. The PC's infiltrate what appears a small Skaven lair (because I don't want to steamroll them with a tide of ratmen) and reach Hood and, at this point, Von Zaniken.
Now, there's also a chaos cult on the scene as well: the Cult of the Purple. They have infiltrated the town guard. A century earlier their master, the Knower of Ways, was mortally wounded by someone that will be revealed as the witch's grandfather, wielding a cursed sword. They want the almanac as part of their ritual to revive him. The pc's have discovered the presence of purple stained coins on the bodies of town guards that were cult agents. Also two people, earlier on, bumped into the witch pocketing a coin in her purse in the process.
One of the mistakes I've made is that I haven't been fully clear on how these coins work. Essentially the Cult needs the witch (her blood as the grand daughter) for the ritual, so she needs to not die. They 'know' who she is and so 'marked' her with a coin. It's all terribly mysterious - something that doesn't always work in gaming
Behind the scenes, because of mutual interests, the Cult and the Skaven cut a deal. The former has warpstone, the latter has Von Zaniken's work (which the Skaven want because they too want to predict morrslieb) so they arranged a trade.
Instead of fighting the Skaven, I decided to have the Skaven assume the PC's were Cult representatives and would be asked to prove this by...presenting the coins.
Here's where I think I fucked up. On their way out, taking Hood and Von Zaniken with them (the Skaven have his work) the PC's encountered the Cultists that bumped into the witch earlier. They should have perhaps attacked, seeing that they had Von Zaniken and Hood with them. Hood knows about the Cult. But instead, because the witch player approached them and said "here's your coin back" I decided to play it coy. She threw the coin back to the witch saying "you do not know your part in all o this child, keep it". And they all went their separate way.
This probably makes no sense. Hood was kidnapped because she was to help the Skaven decipher Von Zaniken's work (who had gone mad from his research). I think I forgot to tell them this.
I think the players are enjoying it, but I've focussed a bit too much on the witch character. I'm a bit stumped on how best to make use of the trader, though his ability to read has proved useful. The graverobber fails a lot of rolls and I'm starting to sense some frustration as, in character, he's implied he has no stake in prusuing the adventure with adequate payment. I don't want to lose the players but I fear I may have tried being a bit too clever. I need to move forward in a way that ensures all the elements introduced thus far, coins cults skavens, make sense. They are bound to Frederheim where I'd intended them to learn the Skaven had swapped Ubrecht for Von Zaniken and encounter cult agents who think Von Zaniken is still there (the Skaven lied to them). Not having the two cultists atack the pc's and try and stop them walking out with Hood and Von Zaniken was, on reflection, an error.
If you, or anyone you know, has been affected by the issues raised by this post....call a fucking priest of Sigmar and beg forgiveness.
The storyline is a bit convoluted so bear with me for trying to explain what on earth I've created.
They were hired by a magister to dig up something from the graveyard. It was a code book to a magical almanac that can manipulate/predict the Chaos moon, Morrslieb. Upon returning with said package they find she's been kidnapped by Skaven. They go to her digs and find clues pointing to the identity of the author, Erich Von Zaniken, and his apparent incarceration in the Hospice in Frederheim. They don't know who he is or what he's written, but it looks mysterious.
They learn that a naasty Witch Hunter is in town, someone else they don't know. They then resolve to rescue Hood having learned that someone else, Ubrecht Umboldt, was abducted by the Skaven. This is where it gets a bit weird.
Behind the scenes the Skaven created a body double from Ubrecht to resemble Von Zaniken and switch the two without the Hospice staff noticing. The PC's infiltrate what appears a small Skaven lair (because I don't want to steamroll them with a tide of ratmen) and reach Hood and, at this point, Von Zaniken.
Now, there's also a chaos cult on the scene as well: the Cult of the Purple. They have infiltrated the town guard. A century earlier their master, the Knower of Ways, was mortally wounded by someone that will be revealed as the witch's grandfather, wielding a cursed sword. They want the almanac as part of their ritual to revive him. The pc's have discovered the presence of purple stained coins on the bodies of town guards that were cult agents. Also two people, earlier on, bumped into the witch pocketing a coin in her purse in the process.
One of the mistakes I've made is that I haven't been fully clear on how these coins work. Essentially the Cult needs the witch (her blood as the grand daughter) for the ritual, so she needs to not die. They 'know' who she is and so 'marked' her with a coin. It's all terribly mysterious - something that doesn't always work in gaming
Behind the scenes, because of mutual interests, the Cult and the Skaven cut a deal. The former has warpstone, the latter has Von Zaniken's work (which the Skaven want because they too want to predict morrslieb) so they arranged a trade.
Instead of fighting the Skaven, I decided to have the Skaven assume the PC's were Cult representatives and would be asked to prove this by...presenting the coins.
Here's where I think I fucked up. On their way out, taking Hood and Von Zaniken with them (the Skaven have his work) the PC's encountered the Cultists that bumped into the witch earlier. They should have perhaps attacked, seeing that they had Von Zaniken and Hood with them. Hood knows about the Cult. But instead, because the witch player approached them and said "here's your coin back" I decided to play it coy. She threw the coin back to the witch saying "you do not know your part in all o this child, keep it". And they all went their separate way.
This probably makes no sense. Hood was kidnapped because she was to help the Skaven decipher Von Zaniken's work (who had gone mad from his research). I think I forgot to tell them this.
I think the players are enjoying it, but I've focussed a bit too much on the witch character. I'm a bit stumped on how best to make use of the trader, though his ability to read has proved useful. The graverobber fails a lot of rolls and I'm starting to sense some frustration as, in character, he's implied he has no stake in prusuing the adventure with adequate payment. I don't want to lose the players but I fear I may have tried being a bit too clever. I need to move forward in a way that ensures all the elements introduced thus far, coins cults skavens, make sense. They are bound to Frederheim where I'd intended them to learn the Skaven had swapped Ubrecht for Von Zaniken and encounter cult agents who think Von Zaniken is still there (the Skaven lied to them). Not having the two cultists atack the pc's and try and stop them walking out with Hood and Von Zaniken was, on reflection, an error.
If you, or anyone you know, has been affected by the issues raised by this post....call a fucking priest of Sigmar and beg forgiveness.