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  1. The Guild

    "Ensh#ttification" of the Internet and what I'm doing.

    Here are some alternative front ends for Youtube Twitter Fandom many more services No ads, no account needed, much more limited ways for the company to track your use of their service, and generally less bloat in the UI.
  2. The Guild

    Good OSR class name for combination thief/ranger?

    Darckewood Stalkyr Special Ability: Can bleed on his own blades, envenoming them with the ennui of his solitude.
  3. The Guild

    It's not paranoia if you're roleplaying.

    Virtually all of the issues can be avoided with one easy trick: Make sure everyone is on the same page regarding what sort of game/campaign you are playing. Old-school dungeoncrawling? Yes, everyone should be paranoid, your characters will die occasionally and it will be hilarious and then you...
  4. The Guild

    Are you an Escapist or Explorer?

    'Explorer'. Pfffffffffft! That's far too ambitious a term when the only thing these people will be 'exploring' is their navel.
  5. The Guild

    Does Anyone Get Pushback for Using Old Editions?

    Remember that time in the early noughties when D&D players were dutifully lining up to rebuy all the rulebooks after WotC pasted a .5 after the 3 in third edition (as well as some other modest changes, mostly in lay-out)? Tell me, how do you feel about this now sheeple?!? :irritated: huff huff
  6. The Guild

    Have we reached a cyberpunk saturation point yet?

    My problem with cyberpunk is that there are two distinct types or expression of the genre, of which only one holds my interest. Type 1 cyberpunk is like Neuromancer, Bladerunner and tends to feature detective, mystery or techno-thriller plots, but the real focus is on the way rampant...
  7. The Guild

    1980's adventure setting

    In the second half of the eighties you also had FidoNet, an email system that linked thousands of BBSes worldwide. IIRC emails were usually bulk transfered overnight and could be read either on the BBS (much like today's webmail) or downloaded from the BBS in seconds and read using an email...
  8. The Guild

    RPGs set in Utopias

    In high fantasy, sure. The Shire is pretty much the ideal late-medieval rural setting from an English perspective and deliberately so.
  9. The Guild

    RPGs set in Utopias

    What's a utopia? Let's go with the wikipedia definition: "A utopia typically describes an imaginary community or society that possesses highly desirable or near-perfect qualities for its members." I.e. a society that has very good quality of life from the point of view of the people actually...
  10. The Guild

    They mostly come at night

    One element that stuck with me after first playing the introductory solo-adventure in the old D&D red box, was escaping the dungeon near sundown and having to hurry while the fading light still kept the undead at bay. Also, that I was a bit disappointed to learn the vast majority of D&D monsters...
  11. The Guild

    How does Free League do it?

    Whoops. That will teach me not to post before I have my morning coffee. On topic, I wonder if Free League benefits from cultural subsidies that I've seen other Scandinavian publishers use, like the Nordic Film Institute's sponsorship of the Longest Journey/Dreamfall games.
  12. The Guild

    Let's Read the ALIEN RPG

    Burke's character arc (if that's what you can call a race to the bottom) is kind of done when we last see him in Aliens. so I'm not sure reusing him adds much beyond 'hey, cameo!' Also, he'd have to run rather fast to escape the reactor blast (which was big enough to destroy the colony base...
  13. The Guild

    Let's Read the ALIEN RPG

    For those of you who (like me) are deprived of opportunities to actually play this game: I really enjoyed watching and wholeheartedly recommend the Alien RPG Let's Plays by Garblag Games. The players (the ones in the British Garblag chapter that is) are a bit older than most, have a good party...
  14. The Guild

    Simulating Physics vs Simulating Behaviour.

    I am not familiar with either of those, sorry. That might be why people responding to you might also have a vague idea of the concepts being discussed.:grin: The best I could make of it was that your idea of physics simulations are bottom-up (designed so players take lots of low-level...
  15. The Guild

    Simulating Physics vs Simulating Behaviour.

    Let's take a look at two hypothetical overland travel systems for a fantasy game. Also, let's assume both systems are about equally complex. Physics sim: The players tell the GM in what direction (and mode of transport, etcetera) the PCs are setting out. The GM consults a terrain map and tables...
  16. The Guild

    2d rpg games recommendations?

    Sure. Check out Good Old Games, which has many of these games available. And in fact, some of their distributions use ScummVM internally.
  17. The Guild

    2d rpg games recommendations?

    ScummVM started out as an interpreter for the classic old Lucas Arts and Sierra Online point-and-click adventures and after two decades of development can run hundreds of games on PC, most consoles and phones. A few of my favorites suited to players new to the adventure game genre are: Indiana...
  18. The Guild

    Real Life ‘Inspiration’ for a Cyberpunk Game

    Here is my 'dystopia list', tidbits collected from tech forums and news articles over the last several years. * Amazon's Ring Doorbell Update Allows Opt Out of All Police Video Requests * "It's also harder to get a foothold now than it was in the 50s/60s. Manufacturing jobs allowed the...
  19. The Guild

    New Member Introductions

    Hallo daar! There are a few local non-RPG-specific games clubs around with at least a web page, I will probably try my luck with one of those. There is also a moderate level of activity at reddit.com/r/DNDNL/ Math homework for a French language teacher who's filling in, doesn't understand all...
  20. The Guild

    New Member Introductions

    African or European? No, wait, nevermind. I like foie gras, does that count?
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