EmperorNorton
Legendary Pubber
- Joined
- Jun 3, 2018
- Messages
- 5,557
- Reaction score
- 15,834
Y'all really do seem to be missing the point about my complaints about the 10' pole. It is the fact that it is just remarkably stupid. It is treated as some clever gamesmanship when it would be near absolutely useless in reality, especially compared to how cumbersome it would be to use.
This idea that "Oh you just don't like Dungeon Crawls" because I point out that the 10' pole is markedly stupid is weird.
It's quite possible that someone can like Dungeon Crawls, but think the idea of poking everything in existence with a 10' pole that somehow magically never seems to fatigue the character carrying it, or cause difficulties in winding corridors, etc is monumentally stupid.
It's this thing of "oh I want to test player skill" but what I'm saying is that if that is considered "good player skill" then what you are testing isn't actual skill or cleverness, but conforming to a different set of tropes.
Seriously, traps are fun in dungeon crawls. But the number of them that I can think of that would actually be triggered by a 10' pole are miniscule. Pressure plates would probably be calibrated to need more pressure than that. Anything that used magic would surely detect that it was just a stick. The only thing it might set off is something relying on a tripwire.
This is why the 10' pole style of gameplay doesn't vibe with me. Because so many of the things that most players seem to think are "clever trapfinding" behaviors would probably never be used by anyone who was actually experienced with trapfinding.
This idea that "Oh you just don't like Dungeon Crawls" because I point out that the 10' pole is markedly stupid is weird.
It's quite possible that someone can like Dungeon Crawls, but think the idea of poking everything in existence with a 10' pole that somehow magically never seems to fatigue the character carrying it, or cause difficulties in winding corridors, etc is monumentally stupid.
It's this thing of "oh I want to test player skill" but what I'm saying is that if that is considered "good player skill" then what you are testing isn't actual skill or cleverness, but conforming to a different set of tropes.
Seriously, traps are fun in dungeon crawls. But the number of them that I can think of that would actually be triggered by a 10' pole are miniscule. Pressure plates would probably be calibrated to need more pressure than that. Anything that used magic would surely detect that it was just a stick. The only thing it might set off is something relying on a tripwire.
This is why the 10' pole style of gameplay doesn't vibe with me. Because so many of the things that most players seem to think are "clever trapfinding" behaviors would probably never be used by anyone who was actually experienced with trapfinding.