Necrozius
Legendary Pubber
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- Apr 25, 2017
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So this may or might not be a dilemma at all, but since it creates much debate online, I thought I'd spark a discussion here, my favourite forum.
In Adventures in Middle Earth (and possibly in regular ol' 5e too), a halfling can hide behind a medium-sized target.
Thanks to the Cunning Action ability, they can make an additional action (such as hide) every round. This means that a Halfling Rogue could hide behind a medium sized ally in the heat of combat, jump out and get a Sneak Attack on a foe, and then hide again, making themselves only a target if their foes can first spot them with an opposed Intelligence (Perception) check vs. the Rogues Dexterity (Stealth) check.
Now the PC in my campaign has Expertise in Stealth and maxed out Dexterity. This means that they have something like +10 to Stealth checks. Which means that they're pretty much untouchable in combat and constantly dish out an extra 3-4d6 damage each turn.
While I'm of the mind of being a fan of the characters and letting them do awesome shit all the time... I feel like this is... WRONG somehow.
I feel guilt in thinking that this setup is off: numerous discussions on this matter flat out tell GMs to back off and let the player game the system like that. But I don't like it and I can't seem to let go.
How to handle this in a decent way?
In Adventures in Middle Earth (and possibly in regular ol' 5e too), a halfling can hide behind a medium-sized target.
Thanks to the Cunning Action ability, they can make an additional action (such as hide) every round. This means that a Halfling Rogue could hide behind a medium sized ally in the heat of combat, jump out and get a Sneak Attack on a foe, and then hide again, making themselves only a target if their foes can first spot them with an opposed Intelligence (Perception) check vs. the Rogues Dexterity (Stealth) check.
Now the PC in my campaign has Expertise in Stealth and maxed out Dexterity. This means that they have something like +10 to Stealth checks. Which means that they're pretty much untouchable in combat and constantly dish out an extra 3-4d6 damage each turn.
While I'm of the mind of being a fan of the characters and letting them do awesome shit all the time... I feel like this is... WRONG somehow.
I feel guilt in thinking that this setup is off: numerous discussions on this matter flat out tell GMs to back off and let the player game the system like that. But I don't like it and I can't seem to let go.
How to handle this in a decent way?