A Plethora of Paladins

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Berserkers
Rob's Note:
Can be Neutral Good, Chaotic Good, or Chaotic Neutral if you are using alignments.
Fighters may choose to start as Berserkers. Berserkers are humans infused with the divine power of the god Thor and sent against the monsters inhabiting the Majestic Fantasy Realms. Berserkers must be Lawful or Neutral. A Berserker must have a minimum ability score in Strength and Constitution of 14 or better.

A Berserker performing a chaotic act will revert to a fighting man and be stricken with the Mark of Loki. Any marked ex-Berserker in the presence of a Berserker will likely be attacked. If a Berserker chooses to rage (see below) at the marked ex-Berserker it will not count towards the per day total. The Mark of Loki can be removed by a Cleric casting Remove Curse. A lawful Cleric is likely to refuse the request.
  • A Berserker gains 1D6+3 HP/Level
  • Use any Armor/Shield, any Weapon
  • Prime Attribute Bonus: If Strength is 13 or greater, character earns +5% experience.
  • Fights using the Fighter combat table
  • The Berserker’s to hit bonus is added to their initiative roll.
  • Can use a melee weapon to attack a number of creatures with a total hit dice equal to the Fighter’s level. There is always a minimum of one attack allowed. If the creature has a modifier to their hit dice, round up to the nearest whole number. For example, a giant fire beetle has HD 1+3; treat this the same as a creature with HD 2.
  • A Berserker has a +2 AC bonus when attacking large size creatures
  • A Berserker may track a non-humanoid monster by scent alone. The trail must be not older than 1d4 hours and applies to monsters that only move on land
  • For every 3 levels of advancement a Berserker may rage 1/day. An enraged Berserker will gain +2 damage, +2 to all saving throws, and +2 to hit. An enraged Berserker will attack until there is no visible enemy at which point the rage ceases 1 round later. A rage will also end if a Remove Curse is cast on the Berserker
  • At 5th level, Berserkers will gain a trusted companion as a sidekick to aid them on their quest to slay monsters.
  • At 9th level, Berserkers may establish a fortified mead hall and attract a band of fellow Berserkers who will fight alongside him during monster hunts
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...I like all of your other "paladin classes", but an anti-chaotic rage-powered warrior is VERY MUCH NOT how I imagine the likes of the Ragnar Lobrok and the antagonist of The Broken Sword, robertsconley robertsconley :shade:!
 
...I like all of your other "paladin classes", but an anti-chaotic rage-powered warrior is VERY MUCH NOT how I imagine the likes of the Ragnar Lobrok and the antagonist of The Broken Sword, robertsconley robertsconley :shade:!
Think of the class as a monster hunter infused by the divine power of Thor. It is not inspired by popular legend but rather rooted in the fact that historical berserkers were religious warriors of a kind.

As for being anti-chaotic aside from an expectation of killing monsters, berserkers have just as much choice as to how they live their lives as much as any other in Viking society. We are talking viking or tribal societies here.
 
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