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- Apr 25, 2017
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I was on another forum where a discussion of D&D 5e's 'inspiration' rules came up in a tangent. Several people pointed out that they constantly forgot to use the inspiration rules, that they felt tacked on. One poster went as far as to say (paraphrasing), "A rule you constantly forget to use isn't a good rule."
I'm not sure I totally agree with that, but I must admit I've certainly seen many subsystems in many games that felt tacked on or vestigial, especially in this age of trying to streamline and accelerate play. I don't use the inspiration rules in D&D 5e myself, but that was a conscious choice because I didn't think the game needed them. Meanwhile, in the classic WoD games I've been running, it's a struggle to remember to use the Appearance and Wits attributes because their functions are easy to unconsciously fold into other attributes.
What do you think?
I'm not sure I totally agree with that, but I must admit I've certainly seen many subsystems in many games that felt tacked on or vestigial, especially in this age of trying to streamline and accelerate play. I don't use the inspiration rules in D&D 5e myself, but that was a conscious choice because I didn't think the game needed them. Meanwhile, in the classic WoD games I've been running, it's a struggle to remember to use the Appearance and Wits attributes because their functions are easy to unconsciously fold into other attributes.
What do you think?