xanther
Legendary Pubber
- Joined
- Jan 6, 2018
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I'm not playing D&D, or more precisely won't run a D&D game but will play in a friends game. It's perfectly serviceable as a bash 'em game for me.So why are you guys playing D&D when there are other games out there that do what you want already? Lack of players in the other games?
Stopped dealing with D&D's stuff long, long ago, and how it just got in the way, how it was a poor rule set fit for the swords & sorcery characters that inspired me to play RPGs, or could be wonky if one adhered too hard to certain RAW. It's not like any critique I may have is new.
I've had no problems getting players for my own rules and games, but yes the 20 somethings I know initially only know of D&D, they have no idea about other RPGs. They may want to play D&D first, but once they play (usually takes between 3 to 6 sessions)...all know so far have been very open to something else. Or more precisely, they start rattling of a string of stuff that got in the way, which aligns with mine and what folks have been saying since '78.
These folks though want to role play, to be in a living setting with internal consistency they can interact with; they want more than run into range and hit, they want story to emerge (not be plotted), they don't want their actions constrained by a grab bag of feats (which they have likened to Magic and collectable card games of which they all played when young) or simplistic rules that seem only about abstract yet fiddly combat.
Funny, they don't want their RPG to be like a CCG or computer game, writing a short story, or making a movie, they have those, they do those, they want an RPG for what those media cannot do. Also they don't see it as a "war game" not that any of them have played those.
So my own rules they love as I designed them to address all the stuff I never liked in early D&D (or current D&D), and the stuff i didn't like they don't like either; and there is a better way (to me) to get the stuff I and they like than the D&D way.
Yet played so much of D&D back in the day (that day beginning in late '77 IIRC) and with so many groups (and versions from OD&D, BECMI, AD&D), and read the articles in White Dwarf and Dragon etc., etc. and played other FRPG of the day that it is just easy to chime in on the D&D stuff.
As to the OP, never cared for D&D encumbrance, too encumbering, but not a bad approach at all, just more book keeping than we needed. Personally I use a limited number of slots approach (8, backpacks give you more) and filled slots weigh, 1, 2 or 3 "kg" depending on density...most gear and stuff is 2, gold is a 3. Then again, reason prevails and encumbrance only consulted if looking to lighten ones load to get an advantage (I use a carrot approach, and it give that is why the barbarian fights in just a loincloth ) or trying to max out the treasure haul...then it's empty as many slots as you can and fill them with gold.