Carrying Capacity & Encumbrance

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That's something else I did as well for all my fantasy based campaigns. Silver was the main currency where only the wealthy tended to have gold.

Gold didn't really feature in circulated currency much during the middle ages. You got trade currency like Ducats, which were denominated as a certain amount of gold. Ducats were essentially trade coins, bullion that you used for paying sovereign debt or large merchant deals. Most mercantile transactions still took place in silver.
 
Gold didn't really feature in circulated currency much during the middle ages. You got trade currency like Ducats, which were denominated as a certain amount of gold. Ducats were essentially trade coins, bullion that you used for paying sovereign debt or large merchant deals. Most mercantile transactions still took place in silver.
Right, I get that, having read about it. I just decided for my games that gold of various physical sizes would be the potential currency of the wealthy and powerful. It made for tempting targets for the player characters in what is now known as grim darker lower fantasy campaigns I tended to run.
 
Having coins that weigh 1/10 of a pound forces players to problem solve, how do we get this loot back? I maybe we need to hire someone to go with us for that very purpose…
1) That is a stupid problem to solve for coins.
2) There are lot more ways consistent with 70s era fantasy to introduce bulky treasure. Statues, Friezes and other large pieces of art come to mind.

But you are right, it doesn’t break the game to change it but I’ll never understand the desire to make D&D’s world match ours when it simply isn’t the same. No one complains about elves and dwarves existing but they bitch that the coins are too heavy or there is a gold standard and the economy doesn’t match real world earth’s historical periods.
Because humans are still described as humans. Therefore in absence of a stated change you should be expect things to work as they would in life. People are not going to take gold to use as money and manufacture huge ass coins out of it. They are going to make coins of convenient size of a small but convenient value. This behavior is not an artifact of a specific time or culture but crops everywhere anytime something like coins are introduced.

In contrast, elements like Elves, Dwarves, and Magic we realize are fantastic. Thus they get more leeway in how they are depicted whether it is Tolkienian near demi-gods, or Gloranthan sentient plants.

I am not going to quibble over whether it is more realistic to have coins 100 to a pound or 250 to a pound. But the ratio gets extreme like 10 to a pound without any type of justification. Then to me that is just a bad as a writing that human and flap their arms and fly without saying anything else as to why.

Finally, all of this gets compounded by the later relevalate that this was solely done to screw with the players. Gygax didn't have some grand "solve the logistic" scheme with this particular element. He made that ruling simply to screw with his players.

Gygax deserves a lot of kudos for his work, but this point isn't one of them.


Something else that might have been done to be a dick but made the game better was OD&D not letting player characters see in the dark. That was a mistake when they opened the floodgates by giving demi and semi humans night vision.
It was worse than that.
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RuneQuest has a silver standard.

When I started my first Cold Iron campaign, I decided to use Harn and based my prices off Harn's prices which are silver based. I'm not sure how close I hewed to Harn for weapon and armor prices. This has proven useful in working into Cold Iron Blackmarsh Adventures since robertsconley robertsconley also looks to Harn for prices...
 
Gun involved gunpowder which means a decision on what technologies you are allowing in your fantasy campaign.

I think the point was that in a fantasy setting, guns don’t actually have to work as they do in the real world. So including guns doesn’t necessarily mean you have to decide what technologies you allow.

Guns can run on fairy dust, or god ash, or squirrel farts, or whatever the GM/players decide. No need for them to adhere to real world science at all.
 
It was worse than that.
View attachment 81631
I haven no issue with that, it is a game. An abstract game not a simulation game. The rules on doors and torches and only monsters (not hirelings and henchmen) seeing in the dark reinforces genre, it is only an issue if you try to make the abstract game into something it isn’t.

The cool thing is there are tons of great games out there so I don’t have to complain about GURPS, I can play games I like, but for some reason people always want to shit on Gary and D&D when they can always just play something else.
 
And that is your right Fenris-77 Fenris-77 . Lest anyone think I’ve got it out for robertsconley robertsconley i don’t, I own a bunch of his products in print and pdf and backed his kickstarter. That said I’m going to be honest on what I think. Luckily I’m off to bed so you won’t have to read my nonsense the rest of the night.
 
I don't think anyone's upset. We all get the chance to change the little bits we don't like. :thumbsup:

I actually prefer to not use coin much at all as 'treasure', although I would never say that someone who likes to salt their dungeons with 1000lb piles of coins is wrong, I just don't care for it myself. It is entirely correct that it mitigates for its own particular brand of problem solving.
 
I think the point was that in a fantasy setting, guns don’t actually have to work as they do in the real world. So including guns doesn’t necessarily mean you have to decide what technologies you allow.

Guns can run on fairy dust, or god ash, or squirrel farts, or whatever the GM/players decide. No need for them to adhere to real world science at all.
That was not my point. Reread my post.
 
I too went down the rabbit hole of medieval coinage due to RPG. The size of the coin I think is determined by the portability (i.e. weight and volume) as well as the availability. The amount of units of currency around determines the volume of non-barter trade that can take place (something about the velocity of money or something...).

That aside, a common standard of coinage where the coins have the same amount of precious metal in them but bear different mint marks in our world was the result of specific historical circumstances. Whether it makes sense for your game setting or not is a question you need to answer yourself.

Another point is whether it makes sense for coins to be part of the loot/treasure that the PCs find. Some ancient cultures predate coinage, and those that did have coinage did not necessarily keep them as "treasure" - rich people would probably have flaunted their wealth with jewellery, silverware, objects d'art, instead of coins.

When I ran a magedungeon where the objective was to gain loot by robbing graves (Barrowmaze) I had the rule that treasure was accounted in Loads (unit of encumbrance) and that their monetary (and therefore XP) values were unknown until the PCs returned to civilisation and could have them assessed. So I had the formula of 1 Load Loot = 1d20 silver or something like that.
 
I would say that while you could have guns run on some kind of fantasy substance, unless you're playing something like Amber you almost certainly shouldn't.
 
I haven no issue with that, it is a game. An abstract game not a simulation game. The rules on doors and torches and only monsters (not hirelings and henchmen) seeing in the dark reinforces genre, it is only an issue if you try to make the abstract game into something it isn’t.
Except the point isn't to play a game but to roleplay a character. That is what made that early campaigns so compelling and still makes TTRPGs compelling. Deciding to make a fantasy setting where guns are fired using squirrel farts is unusual but given the other fantastic elements is par for the course. But saying that 10 gold coins weigh a pound is more jarring. That one big coin. It could be just another unusual decision for a setting, but it coupled with a creative decision that I feel unnecessarily jerks the players around.

The cool thing is there are tons of great games out there so I don’t have to complain about GURPS, I can play games I like, but for some reason people always want to shit on Gary and D&D when they can always just play something else.
If I think a creative decision is baloney I will say so. D&D has a lot of strong points, but the whole 10 coins = 1lbs is not one of them.
 
And that is your right Fenris-77 Fenris-77 . Lest anyone think I’ve got it out for robertsconley robertsconley i don’t, I own a bunch of his products in print and pdf and backed his kickstarter. That said I’m going to be honest on what I think. Luckily I’m off to bed so you won’t have to read my nonsense the rest of the night.
It all good on my end, we are debating game stuff.

Plus, I appreciate the support, and thanks.
 
That was not my point. Reread my post.

I read it. I know that the original point was about coins and how much Gygax said they weighed, just to make things difficult for his players.

But the part about guns meaning gunpowder and deciding what technology must be available... I can't tell what else was the point about that bit.

I would say that while you could have guns run on some kind of fantasy substance, unless you're playing something like Amber you almost certainly shouldn't.

Spire has a substance similar to gunpowder... called Spireblack, which is a kind of residue from all the factories and foundries in one district of the city. It collects on buildings and surfaces, but can be collected and put to use.

Works perfectly fine.
 
Spire has a substance similar to gunpowder... called Spireblack, which is a kind of residue from all the factories and foundries in one district of the city. It collects on buildings and surfaces, but can be collected and put to use.

Works perfectly fine.
That's fine I guess. I just get annoyed by some of the settings out there which come up with extremely contrived reasons to make guns rare for no good reason.

I mean having guns and fixing things up so they don't interfere with a standard generic fantasy setting to me seems particularly wrongheaded - why go to extra effort just to keep a setting boring?
 
I have found that one of the things that turns me off from modern and future settings is the ever expanding gear lists. If something exists in the modern world, players are going to at some point want to have it, and they expect their star ship to have a lot of stuff.
This is something I noticed about my players (one more than the rest, but they all do it to some extent). They say they want to play a game in genre X, 'like film Y', and then they go and make these huge equipment lists, and they get into the adventure and proceed to make these careful plans, etc., and do absolutely everything to remove any chance of being surprised, having anything go wrong, etc. But... almost none of their reference material has characters that do anything like that. Movie characters, and even most book heroes travel fairly light, and outside of heist movies they don't plan a great deal. Besides, surely half the fun is in improvising with what you've got when something unexpected happens?

And I say that as someone who tends to make sure their characters have the right equipment, and who likes a good plan. But these guys, boy do they over-do it.
 
Gun involved gunpowder which means a decision on what technologies you are allowing in your fantasy campaign.


It not the same type of decision that underlies whether gun/gunpowder in your setting. In a nutshells, 10 coins = 1lb. of weight. An example of a DM, Gygax, being a dick to his players because he didn't like how easy they were moving the treasure they found in his Greyhawk dungeon. It is not based on any type of setting or real-world logic. It is just so he can just have the pleasure of revealing that they found a 10,000 gp horde, but they have to find some way of carting 1,000 lbs out of whatever underground hole they are currently in.

For the most part I enjoy reading up on the history of how RPGs and D&D developed, but there are times where it is clear that one of the folks involved was being a dick to their players.

Now that D&D fantasy is its own thing and "10 coins per 1 lb" yardstick has become one of its conventions. But it doesn't change the fact that it originated to spite the players.

Classic D&D does not break if you adopt a more realistic setup of 250 coins per lb. The coins will roughly be about the size of a US dime.
As I recall, later editions went to 50 coins/lb, which is still excessive. Worlds Without Number uses 100 coins to the encumbrance point (you get your Strength worth in your pack, plus half that in readied gear), and silver is the primary coin, not gold. Even so, a decent treasure rapidly becomes an issue.
 
A groat would be about 80 to the lb, or about 320 silver pennies (1/4 the size of a groat). So, for convenience, one could have 100 silver pieces to the lb. As to the buying power, I do have one data point.

One livre was originally 1lb but got inflated down to about 80g (say 15sp) by the 14th century or so. There is a document that states that to put a knight in the field cost 150-250 livres. This included his horse(s), armour, weapons, horses and kit for his squire and whatever pack animals and logistics went with it. Ergo, the value of silver currency would be such that a large amount of wealth could still be pretty unwieldy.
The original was 240 silver pennies to the pound, both in weight and in value. Of course, different places had different weights, so even without kings trying to pay of debt using dodgy coins, one penny was often not like another.
 
Make more sense to me to the other way. 100 coins per American weight measurement but PCs don’t get rich easily because the value of coins has been greatly reduced by adventurers doing stuff like slaying dragons and flooding the market with entire hoards of previously lost coinage.
 
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That's fine I guess. I just get annoyed by some of the settings out there which come up with extremely contrived reasons to make guns rare for no good reason.

I mean having guns and fixing things up so they don't interfere with a standard generic fantasy setting to me seems particularly wrongheaded - why go to extra effort just to keep a setting boring?

Oh, guns are not rare in Spire by any means! It's like Texas!
 
Some stuff I've found on various sites and books related to historical prices in the Medieval period to include coin size/weights.

Doing a pipe separated posting if you want to import the data to a spreadsheet.

Item|Year|Pound|Shilling|Pence|Total Shilling|Total Pence|Silver(g)|Gold(g)|DnD sp|DnD gp
Sword (Peasants)|1345|||6|0.50|6.00|7.284|0.580|0.161|0.013
Mail|1150||100||100.00|1,200.00|1,618.800||35.688|
Ready Made Milanese armor|1441|8|6|8|166.67|2,000.00|1,798.000|174.056|39.639|3.837
Squire's armor|1441|6|16|8|136.67|1,640.00|1,474.360|142.726|32.504|3.147
Bascinet|1369||16|8|16.67|200.00|222.000|19.338|4.894|0.426
Knight's armor|1374|16|6|8|326.67|3,920.00|4,351.200|379.024|95.928|8.356
||||||||||
Longbow – white|1341|||12|1.00|12.00|16.188||0.357|
Longbow – painted|1341|||18|1.50|18.00|24.282||0.535|
24 arrows (sheaf) steeled|1341|||14|1.17|14.00|18.886||0.416|
24 arrows (sheaf) non-steeled|1341|||12|1.00|12.00|16.188||0.357|
300 sheaves arrows|1359|21|5||1.42|17.00|18.870|1.644|0.416|0.036
400 sheaves arrows|1359|28|6|8|1.42|17.00|18.870|1.644|0.416|0.036
500 sheaves arrows|1359|35|8|4|1.42|17.00|18.870|1.644|0.416|0.036
600 sheaves arrows|1359|42|10||1.42|17.00|18.870|1.644|0.416|0.036
700 sheaves arrows|1359|49|11|8|1.42|17.00|18.870|1.644|0.416|0.036
800 sheaves arrows|1359|56|13|4|1.42|17.00|18.870|1.644|0.416|0.036
900 sheaves arrows|1359|63|15||1.42|17.00|18.870|1.644|0.416|0.036
400 painted bows, 200 white bows, 1000 sheaves|1359|145|16|8|2,916.67|35,000.00||||
200 painted bows, 400 white bows, 700 sheaves|1359|109|11|8|2,191.67|26,300.00||||
Painted Bow|1359|||36|3.00|36.00|39.960|3.481|0.881|0.077
White Bow|1359|||18|1.50|18.00|19.980|1.740|0.440|0.038
||||||||||
||||||||||
War Horse|1250|80|||1,600.00|19,200.00|25,900.800||571.015|
Riding Horse|1250|10|||200.00|2,400.00|3,237.600||71.377|
Draft Horse|1250||15||315.00|3,780.00|5,099.220||112.419|
Draft Horse|1368||10||210.00|2,520.00|2,797.200|243.659|61.668|5.372
Plough Mares|1368||8||168.00|2,016.00|2,237.760|194.927|49.334|4.297
||||||||||
||||||||||
cow|1350||9|5|9.42|113.00|137.182|10.931|3.024|0.241
cow|1368||10||10.00|120.00|133.200|11.603|2.937|0.256
cow bull|1368||10||10.00|120.00|133.200|11.603|2.937|0.256
ox|1350||13|1.25|13.10|157.25|190.902|15.211|4.209|0.335
ox|1368||13|4|13.33|160.00|177.600|15.470|3.915|0.341
ox steer|1368||6|8|6.67|80.00|88.800|7.735|1.958|0.171
sheep|1350||1|5|1.42|17.00|20.638|1.644|0.455|0.036
sheep (muttons)|1368|||18|1.50|18.00|19.980|1.740|0.440|0.038
sheep (ewes)|1368|||15|1.25|15.00|16.650|1.450|0.367|0.032
sheep (hogs and tegs) (lambs)|1368|||12|1.00|12.00|13.320|1.160|0.294|0.026
pig|1338||2||2.00|24.00|26.640||0.587|
pig (boars)|1368||3||3.00|36.00|39.960|3.481|0.881|0.077
pig (swine)|1368||3||3.00|36.00|39.960|3.481|0.881|0.077
pig|1368|||15|1.25|15.00|16.650|1.450|0.367|0.032
fowl|1338|||1|0.08|1.00|1.349||0.030|
chicken|1350|||0.5|0.04|0.50|0.607|0.048|0.013|0.001
goose|1375|||7.5|0.63|7.50|8.325|0.725|0.184|0.016
||||||||||
||||||||||
Wheat – 1 quarter (8 Bushels)|1368||6|8|6.67|80.00|88.800|7.735|1.958|0.171
Rye – 1 quarter (8 Bushels)|1368||4|6|4.50|54.00|59.940|5.221|1.321|0.115
Barley – 1 quarter (8 Bushels)|1368||4||4.00|48.00|53.280|4.641|1.175|0.102
Peas and Vetch – 1 quarter (8 Bushels)|1368||3|4|3.33|40.00|44.400|3.868|0.979|0.085
Oats – 1 quarter (8 Bushels)|1368||2|6|2.50|30.00|33.300|2.901|0.734|0.064
||||||||||
||||||||||
Pepper – 1 lb|1371|||12|1.00|12.00|13.320|1.160|0.294|0.026
Cumin – 2 lb|1371|||3|0.25|3.00|3.330|0.290|0.073|0.006
||||||||||
Ship|1354|20|||400.00|4,800.00|5,328.000|464.111|117.462|10.232
Ship|1354|10|||200.00|2,400.00|2,664.000|232.056|58.731|5.116
Boat|1354||20||20.00|240.00|266.400|23.206|5.873|0.512
Boat|1354|4|||80.00|960.00|1,065.600|92.822|23.492|2.046
Boat|1354||66|8|66.67|800.00|888.000|77.352|19.577|1.705
600 Oak boards (Wainscot) from Estland|1354|4|||0.13|1.60|1.776|0.155|0.039|0.003
4 ½ Lasts and 4 Ox-Hides (1 Last = 200 hides, 904 hides total)|1354|83|4|8|1.84|22.10|24.528|2.137|0.541|0.047
19 Bales of Alum|1354|13|||13.68|164.21|182.274|15.877|4.018|0.350
30 Bales of Madder (Plant for dyeing)|1354|28|6|8|18.89|226.67|251.600|21.916|5.547|0.483
4 Bundles (meise) of Copper|1354|7|15||38.75|465.00|516.150|44.961|11.379|0.991
Cask 15 Cloths of divers colors of the fabric of Curtrik|1354|25|||33.33|400.00|444.000|38.676|9.789|0.853
100 Oak boards (Wainscot) from Estland – 1 mark|1354|||160|0.13|1.60|1.776|0.155|0.039|0.003
6 barrels of 'wodaxes' (Potash)|1354||30||5.00|60.00|66.600|5.801|1.468|0.128
2 Tuns Spanish wine (1 Tun = 256 wine gallons)|1354|8|||80.00|960.00|1,065.600|92.822|23.492|2.046
120 Quarters of Wheat – 1 quarter (8 Bushels)|1354|30|||5.00|60.00|66.600|5.801|1.468|0.128
200 stones of woad (indigo dye)|1354|9|13|4|0.97|11.60|12.876|1.122|0.284|0.025
6 Tuns of wine from Harflete (1 Tun = 256 wine gallons)|1354|6|||20.00|240.00|266.400|23.206|5.873|0.512
6 Tuns of wine from Depe (1 Tun = 256 wine gallons)|1354|8|||26.67|320.00|355.200|30.941|7.831|0.682
Boat|1354||20||20.00|240.00|266.400|23.206|5.873|0.512
Little boat|1354||60||60.00|720.00|799.200|69.617|17.619|1.535
Gallon of wine sold in Taverns (was 6 pence) London|1354|||8|0.67|8.00|8.880|0.774|0.196|0.017
Ship|1354|10|13|4|213.33|2,560.00|2,841.600|247.526|62.647|5.457
Ship – 10 marks|1354|||1600|133.33|1,600.00|1,776.000|154.704|39.154|3.411
Ship|1354|10|||200.00|2,400.00|2,664.000|232.056|58.731|5.116
Ship|1354|55|||1,100.00|13,200.00|14,652.000|1,276.307|323.021|28.138
Ship|1354|20|||400.00|4,800.00|5,328.000|464.111|117.462|10.232
6 sacks of wool|1354|23|6|8|77.78|933.33|1,036.000|90.244|22.840|1.990
33 sarplars of wool (1 sarplar = 80 tod = 2240 lbs)|1354|52|12|4|31.89|382.67|424.760|37.000|9.364|0.816
Boat|1355||60||60.00|720.00|799.200|69.617|17.619|1.535
5 Pipes of French Wine (1 Pipe = ½ Tun = 128 Wine Gallons)|1355||20||20.00|240.00|266.400|23.206|5.873|0.512
100 fishes of congre (Eels)|1355||30||0.30|3.60|3.996|0.348|0.088|0.008
1,000 Cloves|1355||20||0.02|0.24|0.266|0.023|0.006|0.001
80 ells of canvas (1 ell = 45 inches = 100 yards)|1355||40||0.50|6.00|6.660|0.580|0.147|0.013
Boat|1355||36||36.00|432.00|479.520|41.770|10.572|0.921
8 Pipes of French Wine (1 Pipe = ½ Tun = 128 Wine Gallons)|1355||18||18.00|216.00|239.760|20.885|5.286|0.460
2 sarplars of wool (1 sarplar = 80 tod = 2240 lbs)|1356||100||50.00|600.00|666.000|58.014|14.683|1.279
2 mattresses for a bed|1356||11||5.50|66.00|73.260|6.382|1.615|0.141
7 coverlets of Flanders|1356||10|6|1.50|18.00|19.980|1.740|0.440|0.038
4 pigges wolles (blanket made of fine hairs of pigs)|1356|||20|0.42|5.00|5.550|0.483|0.122|0.011
2 reem and 5 quires of paper (1 reem = 500 sheets, 1 quire = 25 sheets, 1,125 sheets)|1356||5|8|0.01|0.06|0.067|0.006|0.001|0.000
Broken silver|1356|||4|0.33|4.00|4.440|0.387|0.098|0.009
1 ridell (might be used to cleanse rye grain)|1356|||18|1.50|18.00|19.980|1.740|0.440|0.038
1 hood of scarlet for a woman worked with gold and perles and furred with 'demy Pure'|1356||36|8|36.67|440.00|488.400|42.544|10.767|0.938
1 hood of scarlet for a woman worked with gold and lined with cloth of 'murre'|1356||2|6|2.50|30.00|33.300|2.901|0.734|0.064
1 pair of white shoes|1356|||18|1.50|18.00|19.980|1.740|0.440|0.038
1 coverlet with tester of canvas spotted|1356||10||10.00|120.00|133.200|11.603|2.937|0.256
1 mail of white hide|1356||2||2.00|24.00|26.640|2.321|0.587|0.051
1 brown horse|1356||5||5.00|60.00|66.600|5.801|1.468|0.128
1 saddle with bridle|1356||5||5.00|60.00|66.600|5.801|1.468|0.128
1 Gentil Falcon (female falcon)|1358||20||20.00|240.00|266.400|23.206|5.873|0.512
1 Gentil Tiercel (trained male falcon)|1358||10||10.00|120.00|133.200|11.603|2.937|0.256
1 Estor|1358||13|4|13.33|160.00|177.600|15.470|3.915|0.341
1 Tiercel Estor – ½ mark|1358|||80|6.67|80.00|88.800|7.735|1.958|0.171
1 Lanner – ½ mark (type of falcon)|1358|||80|6.67|80.00|88.800|7.735|1.958|0.171
Ship|1359|200|||4,000.00|48,000.00|53,280.000|4,641.115|1,174.623|102.319
1 Old and weak Stumper Horse (Packhorse)|1360||100||100.00|1,200.00|1,332.000|116.028|29.366|2.558
1 Strong Stumper Horse (Packhorse) – 10 marks|1360|||1600|133.33|1,600.00|1,776.000|154.704|39.154|3.411
1 Bed of great assize of black worstede (high quality wool yarn)|1359||30||30.00|360.00|399.600|34.808|8.810|0.767
10 ells of black cloth (1 ell = 45 inches = 12.5 yards)|1359||5||0.50|6.00|6.660|0.580|0.147|0.013
1 fur of black buget|1359||4||4.00|48.00|53.280|4.641|1.175|0.102
1 Falcon Gentil (female falcon)|1360||20||20.00|240.00|266.400|23.206|5.873|0.512
1 Tiercel Gentil (trained male falcon)|1360||10||10.00|120.00|133.200|11.603|2.937|0.256
1 Goshawk (Lestor)|1360||13|4|13.33|160.00|177.600|15.470|3.915|0.341
1 Tiercel Goshawk (Estor) – ½ mark|1360|||80|6.67|80.00|88.800|7.735|1.958|0.171
1 Lanner – ½ mark (type of falcon)|1360|||80|6.67|80.00|88.800|7.735|1.958|0.171
Wheat – 1 quarter (8 Bushels)|1360||6||6.00|72.00|79.920|6.962|1.762|0.153
Malt – 1 quarter (8 Bushels)|1360||5||5.00|60.00|66.600|5.801|1.468|0.128
Oats – 1 quarter (8 Bushels)|1360||2|6|2.50|30.00|33.300|2.901|0.734|0.064
Gallon of wine sold in Taverns – Gloucester|1360|||6|0.50|6.00|6.660|0.580|0.147|0.013
Cow|1360||20||20.00|240.00|266.400|23.206|5.873|0.512
3 Beds|1362||30||10.00|120.00|133.200|11.603|2.937|0.256
2 Swans|1362||6|8|3.33|40.00|44.400|3.868|0.979|0.085
7 Sacks of clean wool (1 sack = 2 stone)|1363||56|4|56.33|676.00|750.360|65.362|16.543|1.441
3 Stone of wool (1 stone = 14lbs)|1363||2|2|2.17|26.00|28.860|2.514|0.636|0.055
2 Sacks of refuse wool (1 sack = 2 stone)|1363||30|4|30.33|364.00|404.040|35.195|8.908|0.776
3 Stone of refuse wool (1 stone = 14lbs)|1363||14||14.00|168.00|186.480|16.244|4.111|0.358
40 Weak woolfells (skin from which the wool has not been sheared or pulled)|1363||6|8|0.17|2.00|2.220|0.193|0.049|0.004
1 Pair of gilded spurs|1364||2||2.00|24.00|26.640|2.321|0.587|0.051
2 Pockets of wool|1364||26|8|13.33|160.00|177.600|15.470|3.915|0.341
99 Woolfells|1364||16|6|0.17|2.00|2.220|0.193|0.049|0.004
1 Load of brushwood|1364||16||16.00|192.00|213.120|18.564|4.698|0.409
2 Oxen|1364||13|4|13.33|160.00|177.600|15.470|3.915|0.341
1 Falcon Gentil (female falcon)|1365||20||20.00|240.00|266.400|23.206|5.873|0.512
1 Tiercel Gentil (trained male falcon)|1365||10||10.00|120.00|133.200|11.603|2.937|0.256
1 Goshawk (Lestor)|1365||13|4|13.33|160.00|177.600|15.470|3.915|0.341
1 Tiercel Goshawk (Estor) – ½ mark|1365|||80|6.67|80.00|88.800|7.735|1.958|0.171
1 Lanner – ½ mark (type of falcon)|1365|||80|6.67|80.00|88.800|7.735|1.958|0.171
1 Pipe of red wine – 4 marks|1368|||640|53.33|640.00|710.400|61.882|15.662|1.364
1 Pipe of woad (indigo dye) – 5 marks|1368|||800|66.67|800.00|888.000|77.352|19.577|1.705
3 Casks of waddasse (Used to produce lye)|1368||20||6.67|80.00|88.800|7.735|1.958|0.171
28 Wey of large "grossi" salt (1 wey = 14 stone = 175lbs)|1368|20|||14.29|171.43|190.286|16.575|4.195|0.365
7 Quarters of pease (peas) (1 quarter = 8 Bushels)|1368||14||2.00|24.00|26.640|2.321|0.587|0.051
1 Oxen|1369||20||20.00|240.00|266.400|23.206|5.873|0.512
1 Stot (Castrated male Oxen)|1369||13|4|13.33|160.00|177.600|15.470|3.915|0.341
1 Cart Horse|1369||20||20.00|240.00|266.400|23.206|5.873|0.512
519 Quarters of Wheat|1369|107|2|7.75|4.13|49.54|54.990|4.790|1.212|0.106
493 Quarters of Wheat|1369|125|4|3.75|5.08|60.96|67.662|5.894|1.492|0.130
136 Quarters of Wheat|1369|37|8||5.50|66.00|73.260|6.382|1.615|0.141
385 Quarters of Wheat|1369|134|15||7.00|84.00|93.240|8.122|2.056|0.179
48 Quarters of Beans and Peas|1369|8|16||3.67|44.00|48.840|4.254|1.077|0.094
18 Quarters of Maslin (mix of Wheat and Rye)|1369||72||4.00|48.00|53.280|4.641|1.175|0.102
147 Quarters of Oats|1369|19|12||2.67|32.00|35.520|3.094|0.783|0.068
545 Quarters of Malt|1369|181|13|4|6.67|80.00|88.800|7.735|1.958|0.171
120 Bowstrings|1370||4|2|0.03|0.42|0.463|0.040|0.010|0.001
Ferry ride across a river – 1 man|1371|||0.75|0.06|0.75|0.833|0.073|0.018|0.002
Ferry ride across a river – 1 man and 1 horse|1371|||2|0.17|2.00|2.220|0.193|0.049|0.004
6 Bushels of Wheat|1371||8||1.33|16.00|17.760|1.547|0.392|0.034
4 Bushels of Malt|1371||4||1.00|12.00|13.320|1.160|0.294|0.026
1 Ox|1372||13|4|13.33|160.00|177.600|15.470|3.915|0.341
1 Hackney (Riding horse)|1372||20||20.00|240.00|266.400|23.206|5.873|0.512
2,500 Ells of Canvas (1 ell = 45 inches = 3,125 yards)|1375|60|||0.48|5.76|6.394|0.557|0.141|0.012
10 Meses of copper gross|1376|51|12||103.20|1,238.40|1,374.624|119.741|30.305|2.640
10 Tuns of bachins gross|1376|73|10||147.00|1,764.00|1,958.040|170.561|43.167|3.760
1 Horse|1376||40||40.00|480.00|532.800|46.411|11.746|1.023
160 cloths|1376||29||29.00|348.00|386.280|33.648|8.516|0.742
1 Bed of red camoka powdered with flowers of bluet containing 1 coverlet, 1 tester with half celure, and 3 red curtains of taffata|1378|9|||180.00|2,160.00|2,397.600|208.850|52.858|4.604
1 Table of Pruys|1378||40||40.00|480.00|532.800|46.411|11.746|1.023
1 Table of Pruys|1378||20||20.00|240.00|266.400|23.206|5.873|0.512
1 Image of the Virgin in a tabernacle|1378||100||100.00|1,200.00|1,332.000|116.028|29.366|2.558
1 Pair of tables of Pruys in a case|1378||3|4|3.33|40.00|44.400|3.868|0.979|0.085
3 Coffers bound with iron|1378||60||20.00|240.00|266.400|23.206|5.873|0.512
1 Great new huche (Chest)|1378||10||10.00|120.00|133.200|11.603|2.937|0.256
1 Flat table|1378||4||4.00|48.00|53.280|4.641|1.175|0.102




Year|Name|Weight|Pure Silver|Pure gold|Pence|Ratio|Coins/LB|Diam|Thick
1158|Penny|1.458|1.349||||311.11|15.00|0.73
1344|Penny|1.312|1.214||||345.73||
1344|Gold Double Leopard|6.998||6.962|72|12.55|64.82||
1344|Gold Noble||||80|||34.00|
|Gold Half Noble||||40|||25.50|
|Gold Quarter Noble||||20|||20.00|
1346|Gold Noble||||80|||34.00|
|Gold Half Noble||||40|||25.50|
|Gold Quarter Noble||||20|||20.00|
1351|Penny|1.200|1.110||||377.99||
1351|Gold Noble|7.776||7.736|80|11.48|58.33|34.00|0.81
|Gold Half Noble||||40|||25.50|
|Gold Quarter Noble||||20|||20.00|
1412|Penny|0.972|0.899||||466.67||
1412|Gold Half Noble|3.499||3.481|40|10.33|129.63||
|Gold Quarter Noble||||20||||
1464|Penny|0.777|0.719||||583.55||
1464|Gold Half Angel|2.591||2.578|40|11.16|175.03||


|Grams|Diameter|Thickness
Dime|2.5|17.91|1.35
Quarter|6.25|24.26|1.75
Half Dollar|12.5|30.61|2.15
Dollar|26.73|38.1|2.4



Decade|Thatcher|Thatcher's mate|g of Silver
1261-70|2|-|2.698
1271-80|2.5|1|3.3725
1281-90|2.25|1|3.03525
1291-1300|2.5|1|3.3725
1301-10|2.5|1|3.3725
1311-20|3|1.25|4.047
1321-30|3|1|4.047
1331-40|3|1.25|4.047
1341-50|3|1.25|3.642
1351-60|3.5|2|3.885
1361-70|3.5|2|3.885
1371-80|4.25|2.5|4.7175
1381-90|4|2.25|4.44
1391-1400|4.25|2.75|4.7175
1401-10|4.5|3|4.995
1411-20|4.75|3|4.27025
1421-30|4.5|3|4.0455
1431-40|4.5|3.25|4.0455
1441-50|5.25|4|4.71975
1451-60|5.5|3.25|4.9445
1461-70|4.75|3.75|4.27025
1471-80|5.25|3.75|3.77475
1481-90|6|3.75|4.314
1491-1500|5.5|3.5|3.9545
1501-10|5.75|4|4.13425
1511-20|5.25|4|3.77475
 
You look at the Spain though (whose silver Reale or dollar was the basis for our own) and it’s different than England. The classic Pirate Age “Piece of Eight” was an 8 Reale coin that was a whole ounce of silver. It was frequently cut into quarters or eighths which is where the US quarters and “two bits” term for a quarter come from. A one ounce coin would be 16 to the pound and that was common currency, not bullion.

The idea of an average person tossing down one or two gold coins half again that size for a decent meal though is just ridonkulous.
 
300 sheaves arrows|1359|21|5||1.42|17.00|18.870|1.644|0.416|0.036
400 sheaves arrows|1359|28|6|8|1.42|17.00|18.870|1.644|0.416|0.036
500 sheaves arrows|1359|35|8|4|1.42|17.00|18.870|1.644|0.416|0.036
600 sheaves arrows|1359|42|10||1.42|17.00|18.870|1.644|0.416|0.036
700 sheaves arrows|1359|49|11|8|1.42|17.00|18.870|1.644|0.416|0.036
800 sheaves arrows|1359|56|13|4|1.42|17.00|18.870|1.644|0.416|0.036
900 sheaves arrows|1359|63|15||1.42|17.00|18.870|1.644|0.416|0.036
400 painted bows, 200 white bows, 1000 sheaves|1359|145|16|8|2,916.67|35,000.00||||
200 painted bows, 400 white bows, 700 sheaves|1359|109|11|8|2,191.67|26,300.00||||
That’s an interesting year. Looks like England was planning to stock up defenses for all the land they just got in the Treaty of London. :devil:
 
That’s an interesting year. Looks like England was planning to stock up defenses for all the land they just got in the Treaty of London. :devil:
Believe they were made for a campaign in France in 1359/1360.


Capitalising on the discontent in France, Edward assembled his army at Calais in the late summer of 1359. His first objective was to take the city of Rheims. However, the citizens of Reims built and reinforced the city's defences before Edward and his army arrived. Edward besieged Rheims for five weeks but the new fortifications held out. He lifted the siege and moved his army on to Paris in the Spring of 1360. The suburbs of Paris were sacked but the city held out. His army was weakened from being harassed by the French companies and also disease, so after a few skirmishes Edward moved his army to the town of Chartres. At Chartres, disaster struck when a freak hailstorm devastated Edward's army, killing an estimated 1,000 English soldiers and 6,000 horses. Following this phenomenon, the King underwent a religious period where he vowed to God to make peace with France. When the Dauphin offered negotiations he was ready to agree. Representatives of the two crowns met at Brétigny and within a week they had agreed to a draft treaty. The Treaty of Brétigny was later ratified by the two Kings John and Edward as the Treaty of Calais on 24 October 1360. Under the terms of the treaty, Edward agreed to renounce the French crown. In return, he obtained full sovereign rights over an expanded Aquitaine and Calais.[52][55]
 
I don't use infravision or anything like that in any of my games any more. No one gets to see in the dark.
I do love infravision (IR vision), but it is a far, far cry from seeing in the dark. I love sense outside our normal spectrum and then grounding them solidly in what they can or cannot do.

There are many things that can block IR, and IR vision relies on difference in IR (most commonly heat); practically it has a lot of drawbacks.

The air walls, and floor underground are likely very much thermally equilibrated, and at best the air may be a different temperature in part, likely in the middle; so you are going to still be creeping at best...assuming your own heat is not mucking up the subtle temperature differences. Then there is the whole ludicrous thermal foot prints. Going to need some very, very special circumstances, or incredibly exceptional IR reception, for foot print heat to last more than seconds. You certainly can't readily read by IR. Haven't even got into how having just some water and humidity is gong to equilibrate things very fast, or how certain gases absorb IR and can act as screens, or how creatures that are exothermic (insects, spiders, snakes, etc.) are not going to show up well if or at all. Nor are you going to do a lot of daily humanoid living things by IR alone.

Then there is the drawback, it's relativity easy to blind with IR light. In fact a lantern would be a good defense against IR vision, especially underground creatures whom primarily rely on IR vision.

Having worked on sensor systems, IR imaging is not the end all be all by any means, and not some get out of darkness free card :smile:

Has my excessive pro-IR screed convinced you to try it again :smile:

I do hate D&D darkvision with the fiery passion of a thousand infrared suns.
 
Anyone who want to do the work to make infravision actual infravision and not just darkvision gets a round of applause from me. It's something I no longer have the patience to fuck about with at the table though.
 
I haven no issue with that, it is a game. An abstract game not a simulation game. The rules on doors and torches and only monsters (not hirelings and henchmen) seeing in the dark reinforces genre, it is only an issue if you try to make the abstract game into something it isn’t.
...
I always had an issue with all monsters have IR vision, unless they are friends of the PCs then they don't. Too much DM fiat to nerf the players, smells of an unbalanced game where the DM gave monsters a huge bonus but when the players figured out a way to use, perhaps they charmed a monster, the DM threw logical consistency out the window because "reasons". The reason being they lacked enough mental ability to deal with this "huge" player advantage despite controlling every other little thing about the world. Not sure how you can have "superior play" when the game world lacks such basic consistency (that is can you see in the IR or not, it's a yes or no question, not an it depends on your social relationship with a PC).
 
Anyone who want to do the work to make infravision actual infravision and not just darkvision gets a round of applause from me. It's something I no longer have the patience to fuck about with at the table though.
Nope, not worth fiddling with. If there isn’t ambient illumination the PCs need a torch or other light source. Tolkien’s dwarves couldn’t see in the dark so no reason any others can. Demi and semi humans get plenty of other perks so they aren’t losing much but now the darkness in the game will matter.
 
Anyone who want to do the work to make infravision actual infravision and not just darkvision gets a round of applause from me. It's something I no longer have the patience to fuck about with at the table though.
I worked on sensor systems for a time, not really work for me and Iike the nuances. It's not any more fiddly for me than adjudicating what players can see with our gold old visual spectrum.

Also, seeing into the IR is pretty common in the animal kingdom, as it into the UV. Don't get me started on how useless x-ray vision would be in most situations. :smile:

Also I have a spell which grants IR vision (temporarily), as well as ones for other EM wavelengths from X-ray to radio waves. I wrote up little blurbs about what the world looks like in these wavelengths for my non-scientific players. For me, a fun thing is how reflection and focusing work differently for these wavelengths.
 
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I always had an issue with all monsters have IR vision, unless they are friends of the PCs then they don't. Too much DM fiat to nerf the players, smells of an unbalanced game where the DM gave monsters a huge bonus but when the players figured out a way to use, perhaps they charmed a monster, the DM threw logical consistency out the window because "reasons". The reason being they lacked enough mental ability to deal with this "huge" player advantage despite controlling every other little thing about the world. Not sure how you can have "superior play" when the game world lacks such basic consistency (that is can you see in the IR or not, it's a yes or no question, not an it depends on your social relationship with a PC).
I can understand that point of view but honestly I’m not going for “superior play” whatever that is, care to define the phrase? I’m looking to have a fun time with my friends and prefer to basically play the rules as written. If I don’t like the rules I’ll play a different game. My preference for most online play, the only way I get to play anymore, would be something Like Barbarians of Lemuria over OD&D on the rare occasions I run fantasy. I normally run other genres where these kinds of things don’t come up.
 
I always had an issue with all monsters have IR vision, unless they are friends of the PCs then they don't. Too much DM fiat to nerf the players, smells of an unbalanced game where the DM gave monsters a huge bonus but when the players figured out a way to use, perhaps they charmed a monster, the DM threw logical consistency out the window because "reasons". The reason being they lacked enough mental ability to deal with this "huge" player advantage despite controlling every other little thing about the world. Not sure how you can have "superior play" when the game world lacks such basic consistency (that is can you see in the IR or not, it's a yes or no question, not an it depends on your social relationship with a PC).
How I feel about 10 gp = 1lb.
 
If I don’t like the rules I’ll play a different game.
I find that rule systems are not binary. Some things are easily tweaked, and others are not. For example, 10gp = 1lb is an easy tweak that doesn't change D&D into something else. Coming up with a new list of power exceptions to make D&D 4e not feel like fantasy superheroes 24/7. I will play something else instead.

In general, I find RPGs have a core set of mechanics and then a list of stuff like monsters, spells, equipment, and treasure that implement those mechanics or work alongside them. The list of stuff I find easier to tweak to fine tune a system to make it fit a setting better.
 
How I feel about 10 gp = 1lb.
Yeah I never got on that bandwagon, even in junior high could do the math to figure out how much a coin of a certain size weighed, and we just went with that. IIRC those be some big coins if 10 = 1lb.
Not that we ever had much issue with encumbrance, we used reason and experience being in a backpacking boy scout troops. Encumbrance only came up when trying to lug out as much gold as possible, hence enter the highly trained pony.
 
So why are you guys playing D&D when there are other games out there that do what you want already? Lack of players in the other games?
 
So why are you guys playing D&D when there are other games out there that do what you want already? Lack of players in the other games?
I'm not sure what youre getting at. Many OSR games do away with night vision as well as silly encumberance rules. I dont need a new game for either ofbthose things (a new game thats going to have its own issues anyway).
 
Yeah I never got on that bandwagon, even in junior high could do the math to figure out how much a coin of a certain size weighed, and we just went with that. IIRC those be some big coins if 10 = 1lb.
Not that we ever had much issue with encumbrance, we used reason and experience being in a backpacking boy scout troops. Encumbrance only came up when trying to lug out as much gold as possible, hence enter the highly trained pony.
I treat it basically the way I do encumbrance. I don't track until it is obviously an issue. Even then, the group and I will figure out a rough number, and the group can figure out the best mix of porters, mules, or wagons to haul things with.

I only do a formal tally if there is a dispute or the rare circumstances where every pound counts. The last time that happened in one my games, the party got into a fight inside of a working castles, and found its treasury. They wanted to get out ASAP so figured out exactly how much everyone could carry.

As for the silver system I use now. It started out because pre-internet Harn had the most comprehensive and consistent medieval price list in the early 80s. But I found that having a common coin like a silver penny (1d), and one very high value coin like the gold crown (320d) had a positive impact on the player's perception of monetary treasure. Plus, because of its high value, having the gold crown weigh 1 oz. or 16 to 1 lbs made sense. Gold is worth 20 times compared to silver. And a 1 oz coin is 16 times the weight of a 1 dram penny. So 16 times 20 means a gold crown is worth 320 silver pennies.

I have some oddballs for flavor, like a 1 lb silver mark used by my setting's Viking culture and a 20d gold penny that presents ancient or elvish coinage. The gold penny weighs the same as the silver penny, 250 to a pound. Yes, technically, it would be 256 per pound, but I round it in the interest of playability. It is also accounts for the impurities added to make a silver penny more durable.
 
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