hawkeyefan
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How are any of those role-playing related? Reducing your "epic destiny" to a handful of class features is about as reductive as you can get. Skill challenges were basically anti-roleplay, a way to gamify exploration even to the detriment of common sense. 4e didn't offer anything new as far as alignments, apart from playing with the categories that existed. None of that, zero, has much to do with role-playing opportunities.
None of that has anything to do with roleplaying? Wow.
Okay... what did 3e have that 4e didn't?
Also, considering you mentioned "haggling" as an important RP element, I'll have to assume we have different ideas of what roleplaying is.
Ah, yes. 4e was certainly an innovator in allowing people to just play something else. Woo. So roleplay. Much lore. So very.
I mean... my 5e campaign used the 3e Forgotten Realms Campaign guide for its lore. Somehow, it survived being wrecked by 4e.
Also, 3e was just as tumultuous to the Realms. Again, you're being inconsistent.
And now flippant, as well.
I ran a level 1 to 20 campaign, and while combat could be long, I can't think of any occasions where it dragged out enough to last an entire session. It's not inconsistent to say 4e was simply much, much worse than this than 3e, and by design. I can definitely attribute this deficiency to 4e because it's a deficiency of 4e and not 3e. At least, not by a factor.
I played hundreds of sessions of 3e across all its iterations and it's just as guilty of very long combats.