EN5ider #257 - Intriguing Organizations: Tribe of Nar'Adsch (plus 3 free articles!)

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Mike Myler

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EN5ider is getting positively barbaric with today's article--Intriguing Organizations: Tribe of Nar'Adsch! These barbarians are the descendants of a once great kingdom shattered by the doings of a warlock and they have sworn themselves against all things infernal, completely obsessed with destroying devils and demons wherever they might be found.

But that's not all this week! We've got over 250 articles in the archive now so three of the most popular have been made free to view and download for anyone (not just Patreon members). Take a look and see what makes EN5ider truly excellent with the Crypta Hereticarum ZEITGEIST Side Quest (a dungeon any GM can make use of), Cauldron-Born (the exciting kaiju golem chaos at the end of ZEITGEIST's fifth adventure module), and a necromancer dragon you'll never forget in Villain Spotlight: Syndrathrax the Soul-Eater!
https://www.patreon.com/posts/intriguing-tribe-24791708

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Recently on EN5ider:
  • #257. Intriguing Organizations: Tribe of Nar'Adsch. After their nation was destroyed by a warlock a new society formed from the remains of a nameless kingdom: the Tribe of Nar'Adsch. These survivors and their kin gained an intense hatred for everything infernal, vowing to destroy all that is hellish with no mercy for deviltry of any ilk. They are relentless in their pursuit and have burned down whole villages just to eliminate a single warlock, eschewing the arcane and relying on brute force, skill, or the power of nature to complete their impossible goal. For those that have befriended them however the Tribe of Nar'Adsch can be excellent allies, their powerful druids able to share their spells and the occasional powerful magic item.
  • #256. Reputation Rules: Organization Dice. Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves' guilds—the next time a member of the party runs afoul of a settlement's gang or finds themselves in the good graces of the local criminal underworld pop open this article to see what happens! By Trevor Wiley; illustrated by Renan Costa Moraes.
  • 255. Villain Spotlight: Granny Buccus. Sweet, maternal, a dab hand in the kitchen, Granny Buccus is the heart of the town of Cridhe Briste. As the town’s baker she provides the people with bread, cakes, and pastries—on special occasions she even makes her famous and beloved Boiled Tarts. The adoring townsfolk don’t even know that they’re under the spell of a succubus, ready and willing to do whatever 'Granny' asks of them!
  • #254. Paradigm Prestige Class. What makes a dwarven legend heroically dwarven? What about elven myths make them exemplary? The truest champions of these races are paradigms: adventurers that embody the qualities that make their kin unique from others. By zealously embracing their heritage they become paragons that are cherished, lauded, and long-remembered by the communities that spawned them.
  • #253. ZEITGEIST Adventure Path Player's Guide: Part 6 (Prestige Classes). The last installment of the ZEITGEIST Player's Guide for 5th Edition includes simple 3 level prestige classes for playing a planar-fiddling Applied Astronomist, idea manipulating Logos, gun-loving Mad Shootist, ruthless Monument of War, Notorious Celebrity (posse included), scientific Polyhistor, Steamsuit Pilot, a master of cities as an Urban Empath, or a mystical Vekeshi Excoriant.
 
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