AsenRG
#FuckWotC #PlayNonDnDGames
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Let me start with the answer: I'd say RQ/Mythras approach of making Str matter in a fight, but skill to matter more, is the best example regarding the balance of realism and mechanics.
The idea of Focus as a separate stat is also intriguing. Please tell us more!
I'd argue that this is so because REH actually had first-hand experience in fighting (though only his boxing is documented to an extent...but honestly, read his sparse descriptions, and you can appreciate that he had felt similart things first-hand, or at least witnessed them a lot and was a keen observer).
You'd note that I didn't put any single physical stat as more important than the rest of them. That's because bravery, experience, and killer instinct are way more important, IMO.
To put it another way...there's Mr. Yang Jwing-Ming who trained with lots of people who had loads of experience applying martial arts techniques. He also teaches martial arts, writes books, makes DVDs and apps about martial arts. What he feels is most important?
Well, here's an interview with him about martial arts in North America...
But that's a minor thing.
IIRC, one of those was called "the department store of techniques" (Waza no Depaato). He had used...33 of the 82 techniques of sumo in his career. Most sumo wrestlers use much less.
Now, most people wouldn't think of sumo as a sport where size and power don't matter, comparable to sport fencing (though I'd like to note the height is really frigging important in sport fencing). And yet he has triumphed against many, many men who were both stronger and heavier, and would be paid handsomely to defeat him...
Riddle me this!
Yokozuna (highest sumo rank), 1,71 m, 98 kgs. I'm taller and heavier, and many of his opponents were heavier (most often) and/or taller than me... and come on, you can't expect me to believe he was stronger than the bigger wrestlers, right?
No. What he did was moving to the side or behind them. He was even noted to have had more issues with smaller, faster wrestlers who didn't allow him to use his usual strategy.
There are other "smaller" sumotori, though, who held high titles with a more direct approach. It must be noted
Size and strength aren't everything. (Though admittedly, the less skill both parties have, the more they count for).
My answer to the riddle: Is power an advantage? Yes, definitely. Is it enough against someone better? Hardly. And it's going to hurt if you rely on it. So we come back to bravery as well.
Except when it's not. An open field can well change that.
Like, I love wrestling - I jokingly refer to some Chinese styles as "internal wrestling" and consider it a honorary title - but I know full well that there's more than one tactic that works...
OTOH, with swung weapons, every point of ST counts.
But explosiveness is related to correct body mechanics, timing, and positioning...and yes, to muscles, too. But without the other two,
Accidentally, the strongest man I've met was a kayaker. I don't know if I held any chance against him, though I had more speed and technique. But then he had more practical experience, too!
The idea of Focus as a separate stat is also intriguing. Please tell us more!
Yes, Conan is actually a guy who has never, AFAIR, met someone faster than him, though in some cases it was a close call at least (or possibly the Cimmerian was even outmatched). But he won mainly through a combination of bravery, experience and killer instinct...backed up by strength, speed and reflexes.Well, I’ll start by saying Conan is frequently described as highly agile as well as incredibly strong. And I agree that strength is sometimes undervalued in dexterity.
I would use them equally if you can. Mythras has them weighed equally in combat skills as well as athletics, acrobatics, and unarmed, and I like this (as far as skill goes at least). Strength is part of what determines damage modifier (along with size). Dex is added to INT to determine actions and average with INT to determine initiative bonus.
for what it’s worth, I just hate single god stats. I think it’s poor game design and too many have done it.
I'd argue that this is so because REH actually had first-hand experience in fighting (though only his boxing is documented to an extent...but honestly, read his sparse descriptions, and you can appreciate that he had felt similart things first-hand, or at least witnessed them a lot and was a keen observer).
You'd note that I didn't put any single physical stat as more important than the rest of them. That's because bravery, experience, and killer instinct are way more important, IMO.
To put it another way...there's Mr. Yang Jwing-Ming who trained with lots of people who had loads of experience applying martial arts techniques. He also teaches martial arts, writes books, makes DVDs and apps about martial arts. What he feels is most important?
Well, here's an interview with him about martial arts in North America...
"What are the goals of Chinese martial culture or martial society? What were the traditional martial arts really trying to cultivate? First bravery, second power, third gongfu (in the traditional sense of the term). Or to put it slightly differently; first, speed; second, power; third, proper techniques."
If you'd notice...power is always mentioned as a very important factor, but ultimately on second place. That's mostly my opinion as well.
He has an additional explanations in his books BTW why that is so. Basically, for the first set: if you lack bravery, you're going to lose. (Boot Hills had it right!) If you're equal in that, but you're more powerful (which assumes both the ability to apply and take strength...bravery is assumed in this set!), well, you don't need many techniques to destroy the enemy. In fact, a part of your power comes from drilling those techniques you do know to make them "powerful".
And if you're about equal in both: who applies the technique faster and more appropriately is going to matter.
Second set: even with a limited technical arsenal, speed means you can act decisively to reach the enemy's viral areas first and destroy him. Power would be important if those are about equal. If no decisive advantage exists, it's about better mastery of your technique, and more appropriate technique.
Keep in mind, I'd put technique over strength, if by a little. But then my set would be "bravery & killer intent, timing&reflexes, speed, technique & power". The "&" meaning that I can't really separate them. Also, timing is more important in enclosed spaces, but if it's in an open space, speed becomes more valuable.
But the above comes from someone who's trained with the kind of teachers Western kung-fu masters seek when they want to improve. So he just might know better than me...
Amusingly, in the interview he also stresses the need to be proficient in a few techniques instead of middling at many: completely opposite to what most people think about gung-fu!
Now, if you hold an ounce of interest, go read the whole interview. It's worth it! BedrockBrendan especially.
If you'd notice...power is always mentioned as a very important factor, but ultimately on second place. That's mostly my opinion as well.
He has an additional explanations in his books BTW why that is so. Basically, for the first set: if you lack bravery, you're going to lose. (Boot Hills had it right!) If you're equal in that, but you're more powerful (which assumes both the ability to apply and take strength...bravery is assumed in this set!), well, you don't need many techniques to destroy the enemy. In fact, a part of your power comes from drilling those techniques you do know to make them "powerful".
And if you're about equal in both: who applies the technique faster and more appropriately is going to matter.
Second set: even with a limited technical arsenal, speed means you can act decisively to reach the enemy's viral areas first and destroy him. Power would be important if those are about equal. If no decisive advantage exists, it's about better mastery of your technique, and more appropriate technique.
Keep in mind, I'd put technique over strength, if by a little. But then my set would be "bravery & killer intent, timing&reflexes, speed, technique & power". The "&" meaning that I can't really separate them. Also, timing is more important in enclosed spaces, but if it's in an open space, speed becomes more valuable.
But the above comes from someone who's trained with the kind of teachers Western kung-fu masters seek when they want to improve. So he just might know better than me...
Amusingly, in the interview he also stresses the need to be proficient in a few techniques instead of middling at many: completely opposite to what most people think about gung-fu!
Now, if you hold an ounce of interest, go read the whole interview. It's worth it! BedrockBrendan especially.
I'd disagree. HEC has both a skill-based element, and a basic coordination element, IME.Hand-eye coordination is important, but it’s almost entirely a result of training in a particular skill, not something you just have by itself and then apply to things. It’s normal to be highly coordinated in one context and clumsy in unfamiliar ones.
But that's a minor thing.
As I mentioned upthread, sumo is a combat sport (that even allows limited striking) which has no weight categories. There have been ozeki and yokozuna, holding the title for years, which simply weren't neither the strongest nor the heaviest wrestlers. That doesn't happen with a random victory, mind you!There aren't many combat sports, other than modern car-antenna fencing, where a substantial advantage in size and strength isn't decisive. There is a reason for weight classes. It is less easy to say for sure how this would work in fights between people armed and armored with medieval gear, but based on what I've experienced in HEMA and armored SCA fighting I think it is crazy to think weight and strength aren't critical factors, particularly in a serious fight where you are trying to do more than tag someone.
I feel like Runequest and GURPS might to the best at getting the balance among strength, dexterity and skill to feel about right.
IIRC, one of those was called "the department store of techniques" (Waza no Depaato). He had used...33 of the 82 techniques of sumo in his career. Most sumo wrestlers use much less.
Mainoumi Shūhei - Wikipedia
en.wikipedia.org
Now, most people wouldn't think of sumo as a sport where size and power don't matter, comparable to sport fencing (though I'd like to note the height is really frigging important in sport fencing). And yet he has triumphed against many, many men who were both stronger and heavier, and would be paid handsomely to defeat him...
Riddle me this!
Except when you have ozeki and yokozuna - the two highest titles - who are outright smaller than many if not most of their opponents....Surely Sumo is dominated by the bigger men? Smaller wrestlers can win, but less often. However I haven't followed it recently.
Mainoumi Shūhei - Wikipedia
en.wikipedia.org
No. What he did was moving to the side or behind them. He was even noted to have had more issues with smaller, faster wrestlers who didn't allow him to use his usual strategy.
There are other "smaller" sumotori, though, who held high titles with a more direct approach. It must be noted
Size and strength aren't everything. (Though admittedly, the less skill both parties have, the more they count for).
My answer to the riddle: Is power an advantage? Yes, definitely. Is it enough against someone better? Hardly. And it's going to hurt if you rely on it. So we come back to bravery as well.
I'd like to point out that the 1-in-6 +2 bonus means that after rolling 15, you have a 1:6 chance to get to that Str 17 and break into the "top 2%". And if you roll a natural 16 or 17, you have a 1-in-6 chance to be as strong or stronger as the guy who rolled a natural 18, too!It helps to look at PF1. Assume a human character, assume 3d6 in order, assume the human +2 racial bonus is assiged randomly. That means the 1-in-216 chance of an 18 further has a 1-in-6 chance of becoming a 20. That's a 1-in-1296 chance for a 20 at 1st level. (I don't want to talk about ASIs, because you don't get ASIs until you're already unnaturally talented by virtue of skill points.)
...actually that's really close to the truth!ON TOPIC TAX: STR is absolutely appropriate for to-hit rolls, leaving aside the matter of AC-- it doesn't matter much there-- because unless you're in a sporting competition with actual rules (and actual judges) that prohibit it... all close-quarters combat is wrestling.
Except when it's not. An open field can well change that.
Yes. And that "windup and clean shot" might well come from either wrestling, footwork, or bladework. Or a combination of more than one of these.You['re using your shield hand or your off-hand to try to pull their shield-hand or their off-hand out of the way so you can stick them in the meaty bits, or you're trying to pin one of their plated limbs back so you can work your stiletto into the joint, or it's "two girls, one knife" night at the reformatory. No matter what, it takes almost no muscular strength at all to push a blade through flesh... but all sorts of muscular strength to get to that point.
If you're actually trying to push a steel blade through steel armor? STR isn't going to cut it. You're going to need physics. A huge two-handed sword isn't going to do it... a huge two-handed axe might... but this is literally what warhammers were invented for. Doesn't take much STR, but it does take lining up a windup and a clean shot.
Like, I love wrestling - I jokingly refer to some Chinese styles as "internal wrestling" and consider it a honorary title - but I know full well that there's more than one tactic that works...
OK, did you do it in order to test how important Dex is to shooting? That's actually great, but remember: they were suffering from a -3 penalty due to lack of Shooting-0 skill! A Dex bonus of +1 can hardly compensate for that!While we're on the topic, while I would absolutely support a minimum STR requirement for bows-- I'm not strong enough-- I don't really think DEX is a good model for what makes a successful archer. I think WIS makes a lot more sense here, with STR as both prerequisite and for bonus damage. I took my daughter's entire gymnastics class out to the shooting range to celebrate once, and the results were disappointing to say the least.
Actually, GURPS makes ST really frigging important when it comes to damage. It's the basis of your damage for swung weapons, although with thrusting weapons, a bigger/broader weapon counts for a lot (1-2 points of bonus damage amounts to 2-4 points of ST higher, since thrust damage improves once every 2 points of ST).Yea I like how RQ works, but how does STR work in GURPS? Just how big a weapon (i.e. how much damage you do)?
OTOH, with swung weapons, every point of ST counts.
Actually, I think of "explosiveness and body mass".The general conception of Strength most people have is lifting capacity and general muscle size. But a lot of athletes also train for explosiveness as well, usually through rapid movement of weights. Tyson's speed no doubt comes from exsplosivenss.
But explosiveness is related to correct body mechanics, timing, and positioning...and yes, to muscles, too. But without the other two,
Anyone doesn't believe me? Do this experiment: Try a swinging, roundhouse-style kick against any stationary target right in front of you - no need to kick high, just kick at the same height all three times. Make sure to wear boots to protect your toes - I'd kick with them if I was you, that's why I said boots - and to "open" your support leg's foot before you kick. Also, kick something sturdy and inexpensive.
Actually, a kicking bag would be great, but if you have access to those, you probably know that already...
Anyway: you tried your first kick. Now, step slightly forward and to the side of your support leg, maybe 10 cm (the exact spot must be on a circle). Kick again. How's the impact?
Now do the same move from the same spot. But this time, start turning your body before your leg leaves the ground. Swing the hands and upper body until you can't move them without lifting your leg. If you need to, do it "dry", without lifting a leg.
Now: as soon as you reach that point, lift the leg and deliver the kick (you might need a few repeats). How was the impact now?
Please, if anyone tries that test, let me know what you think!
Actually, a kicking bag would be great, but if you have access to those, you probably know that already...
Anyway: you tried your first kick. Now, step slightly forward and to the side of your support leg, maybe 10 cm (the exact spot must be on a circle). Kick again. How's the impact?
Now do the same move from the same spot. But this time, start turning your body before your leg leaves the ground. Swing the hands and upper body until you can't move them without lifting your leg. If you need to, do it "dry", without lifting a leg.
Now: as soon as you reach that point, lift the leg and deliver the kick (you might need a few repeats). How was the impact now?
Please, if anyone tries that test, let me know what you think!
I'm not sure he squats with weights, but it's possible. And that's unrelated, I just wanted to note he might be into calisthenics instead!Then you get someone like Usain Bolt. His speed is a function of his strength, but it's his explosiveness with the strength that he has that is the key. I'm sure he squats weight, but he wouldn't be fastest at his maximum possible squat weight because there's an obvious trade off there.
Yes, totally, from my HEMA experience. The heavier weapons really work your core, especially on swings. Some Chinese styles work with extremely heavy weapons for this goal. Indian wrestlers use long-handled maces.And looking at how movements with a Zweihander or a Montante are done on youtube, a lot of those movements seems to involve a great deal of core muscles, so I imagine the ideal body type for a user of that weapon would possiby look something like a Kayaker, obviously very well built, but not a total brick.
Accidentally, the strongest man I've met was a kayaker. I don't know if I held any chance against him, though I had more speed and technique. But then he had more practical experience, too!
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