AsenRG
#FuckWotC #PlayNonDnDGames
- Joined
- Apr 28, 2018
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I mean at the moment the info is "I think I'm going to publish a Braunstein but need to start working on it". :pA Fiery Flying Roll, can you just put something in about Braunstein in the foreword or designer notes section?
Also, are you willing to share any info about the game at this point?
Admittedly, I was wondering mostly how close it was to about a half dozen brainslopped* B'steinish ideas I have up on Google Docs.I mean at the moment the info is "I think I'm going to publish a Braunstein but need to start working on it". :p
I have Steve's book somewhere. Largely I was going to use this as a starting point and work forward from there - https://kidminotaur.com/how-to-run-a-braunstein-rpg-1756ec4e73f0Admittedly, I was wondering mostly how close it was to about a half dozen brainslopped* B'steinish ideas I have up on Google Docs.
(*I'm not sure what stage of a concept's development brainslopped is exactly. Further than first conceived, more than brainstormed, maybe somewhere around roughed out first pass?)
Any particular direction you were thinking of taking with it?
Also, depending on type, I thought Steve Hatherley's book, Writing Freeform Larps was pretty useful.
I had seen that page before, but sadly the parts that I really had hoped to see were apparently locked in Wesely's head or in referee-only docs.I have Steve's book somewhere. Largely I was going to use this as a starting point and work forward from there - https://kidminotaur.com/how-to-run-a-braunstein-rpg-1756ec4e73f0
Reinforcing that, I just picked this up - https://www.drivethrurpg.com/en/product/434472/landing-days-2100-c-eETA:
It does reinforce a suspicion I've had for some time: Every B'stein scenario is , what's the word...bespoke?
While they may be similar in broad ways, and ones from the same designer may be similar because they have favored mechanics/methods/decision-loops-as-referee, literally every game/scenario will be different even before it is played.
Possibly. I agree it's important but I'm not sure it needs formal structure rather than being group determined.Oh yeah, and are you going to do a debrief?
I feel like that's an important part of this style of game, more so than for something like Diplomacy.
There's something about the chance for group recognition of players, even if their character didn't win, that is important.