AsenRG
#FuckWotC #PlayNonDnDGames
- Joined
- Apr 28, 2018
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Nobody was...I wasn't surprised to see you disagree with this!
...ooopsie!By the way, I'm not sure if you're aware of this, but you're quoting me from another thread. This was probably leftover in your quote buffer.
Yes, I'm using the quote buffer, indeed!
Yes, I did wonder whether to include it. In the end, I decided to do so, because rolling for spells and Martial Deeds. But yes, it's D&D-adjacent.Your mention of DCC is a bit of an outlier, because it falls into the D&D-adjacent category; I'd certainly include it as a good dungeon crawl system (I mean, the name is truth in advertising) without contradicting my premise. I'm a huge fan of the system and many of the adventures.
Yeah, our experiences and attitudes differ. Games that aren't deadly enough stop holding any interest for me.Otherwise, our experiences differ. For me, games like WFRP, Mythras and GURPS tend to be a bit too deadly to simulate anything past low-level D&D play.
Consequently, it's possible that you're right, and I'm simply not accounting for the kind of game you have in mind, since I'm writing off all games and adventures that stop holding my interest as "failures" and not including them in any analysis.
Yes, it is probably down to how we run, and/or how our players play.Your highly-skilled character will be doing fine, until suddenly, they very much are not. At my table, they had a fundamentally different pace, and trade-off between risk and reward.
I am not denying your experiences. It probably comes down to how we run our games, and our expectations.
Also, I'd be really curious where I can see an example of your idea of "higher level dungeoncrawl", if you can come up with any published titles. Preferably sandbox ones, for easier comparison.
Ahem, that's NOT down to the system. That's down to getting a strong AoE spell or magic device and deploying it suddenly and at the start.I have been able to do smaller dungeons in more lethal systems, but there are more rests required than in D&D when a room is cleared with a sleep spell or later a fireball (especially once they get a wand of fireballs).
I can make a Fireball Wand in Mythras and it would clean up rooms just as fine...or I can bind a Fire Spirit as a RQ6 Animist!
Because of course, if we're talking "same dungeon", we're going to start with analoguous PCs, and it's only fair to assume similar or at least analogous magic exists in the setting.
Care to share specific dungeons you've run with D&D? I'd like to try running them with MCF!Another issue is length of time to run a combat slows the pace down. It took my PCs 6 or 7 months of play sessions to clear a 24 room dungeon from Dungeon Magazine, and they actually skipped a few rooms. They did manage with just 2 rests I think (maybe it was 3). In RQ we took close to a year of sessions to deal with ONE encounter location, with several rests.
Sorry, I've never played TFT, though I'd like to. If Skarg comes to Bulgaria some time, I'd ask him to run a game for us...or I might try tempting him to run a game on Discord, since we're in the same time zone. (In honour of this thread, I'd ask for a game that features dungeons or dungeon-analogues!)The TFT dungeon we did was horrible. Each foray resulted in a week of rest because of the lack of healing capability. And we didn't get enough treasure to pay for the healing potions we had used... We completed that dungeon poorer than when we started... In that campaign, the best way to get treasure was to start a new PC... Well, OK, I DID make some decent treasure once, because I caught and trained some horses (during the training, the other PC used the Jobs table that got me looking closely at that, and the cumulative risk of just having a daily job...).
But for now I just plain can't comment!
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