Ran about 7 or 8 sessions back in early summer. Derailed by a couple of player departures but I've decided their first series got cancelled and we're gonna soft reboot straight into Volume 2. Its ok. I pitched the game as sort of blue collar schlubs in the vein of Great Lakes Avengers or Formerly Known as the Justice League. They all loved the idea, then proceeded to roll characters as distant from that concept as humanly possible.
It's a great system with a few rough spots that really bugged me as a kid but nowadays find easy to gloss over. It helps that I internalized most of it back in the 80's.
I ditched karma for advancement in favor of just handing out a small number of rank points (I call them Excelsiors!) per session and cut power stunt attempts down to 5. Its worked well so far and no game I run is in danger of lasting long enough for overly fast advancement to become a problem anyway.
We hoarded karma when I'd play as a kid. It works a lot better if you're generous with it and encourage frequent spending for sure.
I'm using the advanced set. Great thread, Tristram.
It's a great system with a few rough spots that really bugged me as a kid but nowadays find easy to gloss over. It helps that I internalized most of it back in the 80's.
I ditched karma for advancement in favor of just handing out a small number of rank points (I call them Excelsiors!) per session and cut power stunt attempts down to 5. Its worked well so far and no game I run is in danger of lasting long enough for overly fast advancement to become a problem anyway.
We hoarded karma when I'd play as a kid. It works a lot better if you're generous with it and encourage frequent spending for sure.
I'm using the advanced set. Great thread, Tristram.