RuinZealot
Active Pubber
- Joined
- Oct 29, 2019
- Messages
- 70
- Reaction score
- 69
I think I may have had an easier time with the rules because I read Blades in the Dark first. The core rules are about identical, with the exception of gambits. What they do with ships is interesting, I’m not 100% sold that your ship defines your campaign arc, narratively it makes sense. It’s just a little awkward on the game design side of things.What that was saying is taking 1 stress from the push and 1 XP from the desperate roll in total. I think I just had the rules wrong; I've been charging 1 stress for a push but it looks like it's meant to be 2..