DocFlamingo
Well-Known Pubber
- Joined
- Jan 28, 2024
- Messages
- 63
- Reaction score
- 177
A lot of people want to run a decades-long, real-time campaign and end up very disappointed when it doesn't pan-out. I have run/played in such a campaign (it lasted near 20 years on and off) and it was very satisfying but the fact is for every game we started that ran ten full sessions we started five or six that didn't last beyond the second or third session. We played a lot of games and like to experiment.
My personal advice, for what it may be worth, is that when you start a new campaign plan in advance for it to run for ten to a dozen sessions. If holds everyone's interest and people want to keep using their characters, you can keep it going. If not you can try something else.
If you're running a sandbox style game this isn't so much an issue but start out with something relatively small and contained if you are going to use a more narrative setting.
If you have a grand story in mind have an introductory period where you are facing off a lieutenant of the world-crushing Dark Lord and if people are into it you can escalate it into something bigger.
Also, don't be afraid to run a few one-off adventures, perhaps with pre-made characters, to find your stride before you get into something much larger; especially when playing with a new group of people where you don't know if everyone is going to commit to a more involved campaign.
The whole point of the hobby is for everyone to have a good time and that includes the GM. Don't make yourself crazy.
My personal advice, for what it may be worth, is that when you start a new campaign plan in advance for it to run for ten to a dozen sessions. If holds everyone's interest and people want to keep using their characters, you can keep it going. If not you can try something else.
If you're running a sandbox style game this isn't so much an issue but start out with something relatively small and contained if you are going to use a more narrative setting.
If you have a grand story in mind have an introductory period where you are facing off a lieutenant of the world-crushing Dark Lord and if people are into it you can escalate it into something bigger.
Also, don't be afraid to run a few one-off adventures, perhaps with pre-made characters, to find your stride before you get into something much larger; especially when playing with a new group of people where you don't know if everyone is going to commit to a more involved campaign.
The whole point of the hobby is for everyone to have a good time and that includes the GM. Don't make yourself crazy.