The Butcher
Legendary Pubber
- Joined
- Apr 29, 2017
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This Mentzer was apparently a rival to Arnie in their golden days of competitive bodybuilding (and Arnie's vicytory over him seems to be a point of contention among enthusiasts), but as a newcomer to the sport and an old hand at elfgames, I giggled like a little girl and made this.I don't get it. But it's good to hear from you again!
Get eating. I started with Mentzer and now rate Molvay much higher.Moldvay, Moldvay, Moldvay. I'll eat my hat if most people aren't just voting for what they played first. I know I am.
The exception that proves the rule, as my answer will continue to be with any other smart asses.Get eating. I started with Mentzer and now rate Molvay much higher.
I almost answered with St. Andre or Siembieda (although I will concede that Palladium, and T&T to an extent, really should be taught so the intricacies aren't lost.)Jackson, for me.
Lol! If we're allowed to color outside the lines on this survey, then I'm with you.Jackson, for me.
Yeah, I started with OD&D and played some AD&D, but missed both Mentzer and Moldvay.I can't tell the difference.
Moldvay. It is still the best, most clear and concise version of D&D. I loved the art from both versions. Mentzer was better if you were just starting solo without anyone to teach you but I don't how many people learned to play like that.
I'm voting Mentzer just because the guy has a better moustache!Moldvay, Moldvay, Moldvay. I'll eat my hat if most people aren't just voting for what they played first. I know I am.
Mentzer did the best introductory stuff to rpgs ever. No one has been able to equal Red Box introductory chapters till now, IMO.
Harry Reems and Tom Selleck would agree.I'm voting Mentzer just because the guy has a better moustache!
Uhm, it required a large table for maps and cardboard minis, not available to everyone. Mentzer did better, and with paper and pencil only.I actually think Black Box D&D's approach to learning the game was better, albeit not nearly as charming or remembered as fondly.
Since Holmes is the only version of D&D/AD&D/WotC D&D I haven't played yet, can you elaborate on this? Should I put it to the top of my "to-play" list?Moldvay is a better reference work, Metzer is a better tutorial, Holmes is a better game.
That was just for the introductory scenario. The map wasn't that big and don't think there are many who find themselves gaming at a table so small, that map wouldn't fit.Uhm, it required a large table for maps and cardboard minis, not available to everyone. Mentzer did better, and with paper and pencil only.
Holmes is mostly a reorganized OD&D that only goes to third level. It doesn't use races as classes so you have four race options and four class options. One thing it doesn't have is damage by weapon type though that's easily implemented if you want it. It has a full dungeon crawl adventure in the core book. The attribute bonuses are a bit less consistant and Holmes uses the 'Chance To Know Spell" methode which I like better in versions where there aren't so many spells. Holmes also allows wizards to scribe scrolls for 100gp which can be a real game changer for magic-users.Since Holmes is the only version of D&D/AD&D/WotC D&D I haven't played yet, can you elaborate on this? Should I put it to the top of my "to-play" list?