spittingimage
hawwwk-ptui
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I'm a complete noob to AD&D and the setting.
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I don't think he means to wait for over a month to get an answer, though...Move to Las Vegas (or Phoenix) and stage a live action roleplay session outdoors in July. That should give you an idea.
JG
That looks like it's based on 4e, with talk of primordials, shamans and primal power sources. Most of it seems to have general applicability, though.Here's something I probably stole from somewhere and cannibalized as a primer for a DS campaign:
Welcome to Athas
The world of Athas is unique in several ways. Many familiar trappings of fantasy games are missing or turned on their heads. Athas is not a place of shining knights and robed wizards, of deep forests and divine pantheons. To venture over the sands of Athas is to enter a world of savagery and splendor that draws on different traditions of fantasy and storytelling. Simple survival beneath the deep red sun is often its own adventure.
Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features.
The World is a Desert: Athas is a hot, arid planet covered with endless seas of dunes, lifeless salt flats, stony
wastes, rocky badlands, thorny scrublands, and worse. From the first moments of dawn, the crimson sun beats down from an olive-tinged sky. Temperatures routinely exceed 45C by midmorning and may reach as high as 65C degrees or more by late afternoon. The wind is like the blast of a furnace, offering no relief from the oppressive heat. At night, the heat quickly escapes and the temperatures plummet. Athas is frigid at night and no easier to survive. Dust and sand borne on the breeze coat everything with yellow-orange silt. In this forbidding world, cities and villages exist only in a few oases or verdant plains. The world beyond these islands of civilization is a barren wasteland roamed by nomads, raiders, and hungry monsters.
The World is Savage: Life on Athas is brutal and short. Bloodthirsty raiders, greedy slavers, and hordes of
inhuman savages overrun the deserts and wastelands. The cities are little better; each chokes in the grip of an immortal tyrant. The vile institution of slavery is widespread on Athas, and many unfortunates spend their lives in chains, toiling for brutal taskmasters. Every year hundreds of slaves, perhaps thousands, are sent to their deaths in bloody arena spectacles. Charity, compassion, kindness—these qualities exist, but they are rare and precious blooms. Only a fool hopes for such riches.
Metal is Scarce: Most arms and armor are made of bone, stone, wood, and other such materials. Mail or plate
armor exists only in the treasuries of the sorcerer-kings. Steel blades are almost priceless, weapons that most people never see during their lifetimes.
Sorcery Defiles the World: The reckless use of arcane magic during ancient wars reduced Athas to a wasteland.
To cast an arcane spell, one must gather power from the living world nearby. Plants wither to black ash, crippling pain wracks animals and people, and the soil is sterilized; nothing can grow in that spot again. It is possible to cast spells with care, avoiding any more damage to the world, but defiling is more potent than preserving. As a result, sorcerers are generally reviled and persecuted across Athas regardless of whether they preserve or defile. Only the most powerful spell-casters can wield arcane might without fear of reprisals.
Sorcerer-Kings Rule the City-States: Terrible defilers of immense power rule all but one of the city-states.
These mighty spell-casters have held their thrones for centuries; no one alive remembers a time before the sorcerer-kings. Some claim to be gods, and some claim to serve gods. Some are brutal oppressors, where others are more subtle in their tyranny. The sorcerer-kings govern through priesthoods or bureaucracies of greedy,
ambitious Templars, who can call upon the kings' powers.
The Gods are No More: Long ago, when the planet was green, the brutal might of the primordials overcame the
gods. Today, Athas is a world without deities. There are no clerics, no paladins, and no prophets or religious
orders. In the absence of divine influence, other powers have come to prominence in the world. Psionic power is
well known and widely practiced on Athas; even unintelligent desert monsters can have deadly psionic abilities.
Shamans and druids call upon the primal powers of the world, which are often sculpted by the influence of
elemental power.
Fierce Monsters Roam the World: The desert planet has its own deadly ecology. Many creatures that are
familiar sights on milder worlds have long since died out or never existed at all. Athas has no cattle, swine, or
horses; instead, people tend flocks of erdlus, ride on kanks or crodlus, and draw wagons with inixes and mekillots. Wild creatures such as lions, bears, and wolves are nonexistent. In their place are terrors such as the baazrag, the gaj, and the tembo.
Familiar Races Aren't What You Expect: Typical fantasy stereotypes don't apply to Athasian heroes. In many
settings, elves are wise, benevolent forest-dwellers who guard their homelands from intrusions of evil. On Athas, elves are a nomadic race of herders, raiders, peddlers, and thieves. Halflings aren't amiable river-folk; they're xenophobic headhunters who hunt and eat trespassers in their mountain forests.
Yeah, I think it was from 4e. Tyr has been liberated! I ran DS for a short while in Savage Worlds system, but it fell apart, because of player commitment issues. I probably should give it another go sometime, now that I'm running for a more stable group of people.That looks like it's based on 4e, with talk of primordials, shamans and primal power sources. Most of it seems to have general applicability, though.
Oh, and I note it seems to assume Tyr has fallen.
You certainly should, because Dark Sun is awesome.I probably should give it another go sometime, now that I'm running for a more stable group of people.
Why, what's special about them?Move to Las Vegas (or Phoenix) and stage a live action roleplay session outdoors in July. That should give you an idea.
JG
I think that he means "The wind is like the blast of a furnace, offering no relief from the oppressive heat."Why, what's special about them?
If I wanted to research the game to that level of detail I could visit Australia, which is exactly like that and has the added benefit that all the natives creatures including the trees and Sydney bogans will try to kill me.I think that he means "The wind is like the blast of a furnace, offering no relief from the oppressive heat."
Also, magic's bad, OK?If you crossed Flash Gordon with Mad Max and The Hills Have Eyes and then fanstisified it you'd be close to Dark Sun.
Says so on the tin, dunnit? It would be a funny old world if 'Defilers' meant something happy and rainbow-coloured.Also, magic's bad, OK?
A romantic world, most likely...Says so on the tin, dunnit? It would be a funny old world if 'Defilers' meant something happy and rainbow-coloured.
Well ... unless you're mage for an elf tribe. Or for some independent community in the wastes. Or a card-carrying-member of the Veiled Alliance. Or just a misunderstood preserver. Or a cleric. Or your version of magic is called psionics and everyone is convinced it isn't actually magic at all.Also, magic's bad, OK?
Looks like you already "get" Dark Sun.If I wanted to research the game to that level of detail I could visit Australia, which is exactly like that and has the added benefit that all the natives creatures including the trees and Sydney bogans will try to kill me.
It is not officially "hot" in Las Vegas until you open your front door to check the mailbox, which is in the shade, and you take your first breath of outdoor air and immediately have to cough it out because it is scalding your lungs from the inside.I think that he means "The wind is like the blast of a furnace, offering no relief from the oppressive heat."
The Western Desert lives and breathesIf I wanted to research the game to that level of detail I could visit Australia, which is exactly like that and has the added benefit that all the natives creatures including the trees and Sydney bogans will try to kill me.
Yeah, Athas is much like Australia except the insects on Athas are smaller.If I wanted to research the game to that level of detail I could visit Australia, which is exactly like that and has the added benefit that all the natives creatures including the trees and Sydney bogans will try to kill me.
Also, Athas isn't an imaginary place like Australia.Yeah, Athas is much like Australia except the insects on Athas are smaller.
I think that whole area of the Pacific-adjacent is suspect.I am confused. I thought according to Pub Lore (the only acceptable form for truth), Austrailia was a all too real and terrifying place and New Zealand was the obviously fictional country, much like Ruritania.
Do I need to go and Tipp-Ex-out another country from my Collin's World Atlas?
That's not the only area...I think that whole area of the Pacific-adjacent is suspect.
Gottcha. I'll just rip that entire page out of the atlas.I think that whole area of the Pacific-adjacent is suspect.
It was only there to try and sell you imaginary real estate in Micronesia anyway.Gottcha. I'll just rip that entire page out of the atlas.
That's half the planet, you Flat-Earther.I think that whole area of the Pacific-adjacent is suspect.
If were real and not imaginary it would be like a 6th of the planet at best. Lets not exaggerate here.That's half the planet, you Flat-Earther.
This is still the correct answer, it's just that the players' guide may be a pdf.That's easy, just read the Dark Sun players guide your GM lends out... oh, it's 30 years later. I guess teleport to the library and materialize the booklet? Dunno, I'm too elderly in spirit for this modern world, back to sleep.
This is still the correct answer, it's just that the players' guide may be a pdf.
The two things aren't mutually exclusive.You mean I'm not a relic of a bygone era?!
I read that as Flesh Gordon and was more than a little confused and yet somehow intrigued.If you crossed Flash Gordon with Mad Max and The Hills Have Eyes and then fanstisified it you'd be close to Dark Sun.
Don't forget if you go for your mail and forget to put on your shoes... blood blisters. I've had blood blisters from the rocks and sand in the desert out there while spending summers at the Colorado river. You don't forget your shoes or flip flops more than once.It is not officially "hot" in Las Vegas until you open your front door to check the mailbox, which is in the shade, and you take your first breath of outdoor air and immediately have to cough it out because it is scalding your lungs from the inside.
Anything else is just "warm".
JG