Gamer1970s
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Aralsk-7 Prospectors of Rebirth Island
Loosely based on video games like S.T.A.L.K.E.R. and Chernobylite, as well as the novels "Roadside Picnic" and "Annihilation", in Aralsk-7 RPG players take on the role of scavengers within a government-enforced "Exclusion Zone" on Vozrozhdeniya Island, deep within the U.S.S.R. It was here that a strange "Event" occured in the early 1970s, a visitation that left the isolated island changed forever, where the rules of physics seem to have been turned on their head. Despite the Zone's many unpredictable hazards, hints as to what happened on the island (and may still be happening) await discovery.
Some of the highlights of Aralsk-7 include a simple character generation system, five major "roles" to define each character's background and motivations, character traits and flaws, and the use of printable cards to represent loot (from weapons to body armor, medicines and even miscellaneous junk). Combat is dangerous and brutal; the effects of firearms are meticulously modeled on real-life wound cavitation (by caliber). Each character has a body chart onto which weapon "overlays" are placed to determine the depth of a wound, and the extent of internal injury.
Central to combat is each character's Action Deck, with cards that represent different actions the character can take during a round. This is where Aralsk-7 takes on a familiar deck-building mechanic. With earned experience, players are able to get rid of weaker cards and replace them with better, more effective, and more utilitarian cards to improve their character's chances of surviving a fight.
The 150-page pdf rulebook for Aralsk-7 is now available on DriveThruRPG.com, as is an introductory adventure, "Rule Number One", which helps new GMs and players learn the more important mechanics of the game system, as well as a chance to explore just one small corner of Rebirth Island.
https://www.drivethrurpg.com/en/product/463524/Aralsk7
Loosely based on video games like S.T.A.L.K.E.R. and Chernobylite, as well as the novels "Roadside Picnic" and "Annihilation", in Aralsk-7 RPG players take on the role of scavengers within a government-enforced "Exclusion Zone" on Vozrozhdeniya Island, deep within the U.S.S.R. It was here that a strange "Event" occured in the early 1970s, a visitation that left the isolated island changed forever, where the rules of physics seem to have been turned on their head. Despite the Zone's many unpredictable hazards, hints as to what happened on the island (and may still be happening) await discovery.
Some of the highlights of Aralsk-7 include a simple character generation system, five major "roles" to define each character's background and motivations, character traits and flaws, and the use of printable cards to represent loot (from weapons to body armor, medicines and even miscellaneous junk). Combat is dangerous and brutal; the effects of firearms are meticulously modeled on real-life wound cavitation (by caliber). Each character has a body chart onto which weapon "overlays" are placed to determine the depth of a wound, and the extent of internal injury.
Central to combat is each character's Action Deck, with cards that represent different actions the character can take during a round. This is where Aralsk-7 takes on a familiar deck-building mechanic. With earned experience, players are able to get rid of weaker cards and replace them with better, more effective, and more utilitarian cards to improve their character's chances of surviving a fight.
The 150-page pdf rulebook for Aralsk-7 is now available on DriveThruRPG.com, as is an introductory adventure, "Rule Number One", which helps new GMs and players learn the more important mechanics of the game system, as well as a chance to explore just one small corner of Rebirth Island.
https://www.drivethrurpg.com/en/product/463524/Aralsk7