Lofgeornost
Feeling Martian!
- Joined
- Jul 8, 2020
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Is this the Comp-Sci exaggerated way of saying that the characters have a lot of hit points? Combats aren't endless, though they can take longer than in low-level D&D of the era when Gamma World was created. With an average Constitution character and average rolls, you'd start with ~35 hit points. That allowed you to absorb quite a few hits from a hand weapon (10 from a short sword, ~8 from a long sword), but only a couple of hits, at most, from old-tech weapons.1E GW is definitely my favorite incarnation, in terms of approach to the genre and game design approach (concise, punchy, full of ideas you can build on but with few metastory constraints). But unfortunately the mechanics of fights and power mean there are two 'classes' of character: those who get trapped in an endless do-loop of ablative attacks, and those who have a power or item that gives them a get out of jail free card that circumvents that do loop. This is a common trap in game design that is easy to recognize and avoid today but was unfortunately quite common in the 70s
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