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Curious if anyone else has a specific preference for the type of dice that they like to roll - whether because of tactile pleasure, math, or some other factor?
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I always liked the d12 for some reason.
Do you know of an RPG that makes good use of the D12? Outside of D&D and step-die systems, I never see it used
The Dominion RPG uses a d12 as the main die. One of the first free RPGs, decent production values, but never achieved much popularity.Do you know of an RPG that makes good use of the D12? Outside of D&D and step-die systems, I never see it used
I like the D6 for the utilitarian reason that they are always easy to find, and you can get them from a random board game in a pinch.
Honorable mention for me goes to the D10 (particularly the percentile version).
I love my Zochi 8-sided d4s, and I love that he purposefully made them in colors he didn't use for other dice so they're easy to spot in the pile.I appreciate that the one thing we can all agree with is that d4s suck.
I actually have a set of "triple 4s" which are d12s with 1-4 three times because I hate rolling d4s.
Which values?Exploding dice are fun but Savage Worlds is famous for being difficult to model the effects of its dice mechanics due to the combination of die types and exploding dice. Ironically, for certain target values, a D4 is more likely to hit than a D6.
My homebrew system uses d4s as caltrops to keep whiny teens out of my gaming space. When they're the same colour as a the carpet...Which values?
My home brew "generic" system used exploding d4 for initiative.
I don't have very many caltrops because of those Zochi 8-sided d4s...My homebrew system uses d4s as caltrops to keep whiny teens out of my gaming space. When they're the same colour as a the carpet...
So you see the flaw in your system then?I don't have very many caltrops because of those Zochi 8-sided d4s...
Oh wait, that's not what you meant...
Percentile roll-under systems are fine, as they can handle things like critical hits well with a single roll. It's a bit more work to do a difficulty modifier that works well, though.
Absolute transparency of the odds tends to be a love-or-hate thing.
The One Ring makes use of a 12 sided dice as the Feat die (with additional D6s pooled with it as Success dice).Do you know of an RPG that makes good use of the D12? Outside of D&D and step-die systems, I never see it used
He seems sensible and reasonable. I saw we ban him as a poor fit.The One Ring makes use of a 12 sided dice as the Feat die (with additional D6s pooled with it as Success dice).
Dread: The First Book of Pandemonium (a violent, 'splatter punk' game) makes exclusive use of D12s.
I don’t really have that much preference, if the dice are readily available (ie not propriety dice generally) and the system is good.
Who?He seems sensible and reasonable. I saw we ban him as a poor fit.
Hu's on first.Who?
???Hu's on first.