TheophilusCarter
Milliner and Haberdasher
- Joined
- Aug 15, 2017
- Messages
- 2,551
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"I feel asleep!"No. All your words are belong to us!
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"I feel asleep!"No. All your words are belong to us!
Why would you think your posts wouldn't be "yours"?Is it kosher to copy my posts about Golden Heroes and Flashing Blades onto my blog if I ever get around to bothering with one? I figure with my interest in games no one else gives a hoot about, I should be able to maximize my readership at three people within five years.
It's your writing, so put it where you want. I am working on a blog myself, but I am writing ahead on content to have a backlog before I start publishing. I plan to post the entries both here and on my blog. They'll get more eyeballs and discussion here, but the blog will make an easier archive if I want to link to things later.Is it kosher to copy my posts about Golden Heroes and Flashing Blades onto my blog if I ever get around to bothering with one? I figure with my interest in games no one else gives a hoot about, I should be able to maximize my readership at three people within five years.
I’m not much for the buckling of swashes, but the mention of these makes me miss Bren and BV.https://honorandintrigue.blogspot.com/?m=1 is another good swashbuckling blog. Although focused on a game called Honor & Intrigue, which I have not experienced, the posts are easily usable for Flashing Blades or other systems as lot of it is just background research already done for you.
Are they not around anymore? Black Vulmea offered to run that online Merc game after I reviewed it on therpgsite and then kind of faded away slowly and then all at once.I’m not much for the buckling of swashes, but the mention of these makes me miss Bren and BV.
Yeah I was looking forward to that game. Bummer it stalled.Are they not around anymore? Black Vulmea offered to run that online Merc game after I reviewed it on therpgsite and then kind of faded away slowly and then all at once.
Ah, it’s me that’s not around so much anymore, and when I am around it’s mostly here.Are they not around anymore? Black Vulmea offered to run that online Merc game after I reviewed it on therpgsite and then kind of faded away slowly and then all at once.
Yeah I was looking forward to that game. Bummer it stalled.
Barker's "Rawhead Rex" was in turn inspired by old (Northern) English folktales of Rawhead-and-Bloody-Bones, which was the entire name of a single entity (in most stories). These later migrated to the Southern US as two distinct but linked creatures. I don't think they were super-popular so the tales are kind of vague and few in number. I put them in my own adventure The Magician's House as unseelie-type faerie brothers, their forms inspired partly by the folktales and partly by the Barker story. That's because my adventure was also inspired by Susanna Clark's Jonathan Strange and Mr. Norrell, in which a faerie character offhandedly mentions it as a possible form to take when engaging his nemesis.In Places Deep is pretty cool, for instance the Rawhead is a Barker-inspired monster.
Yeah, I'm really sorry I let that drop. The campaign's still up on RPOL - rereading our posts, I could hear ol' Paddy Curran's voice in my head again . . .We got a handful of posts in, basically responding to the want ad and being hired for the job, then...pfft!
Are you offering this as an example of an 'OSR blog'?snipped - BV
ALso a fun Siouxsie song.Barker's "Rawhead Rex" was in turn inspired by old (Northern) English folktales of Rawhead-and-Bloody-Bones, which was the entire name of a single entity (in most stories).
Oh, I dunno, maybe not link a blog where the blogger writes stuff like, " Nowadays, dungeon masters like me stretch to keep one or two absent PCs from upsetting our game’s plot," and the readers don't post replies like, "When D&D started to change from a roll-play to a role-play experience, Megadungeons became a hindrance, because it’s exceptionally difficult to tell a good story within such a limited space," in a thread about OSR blogs?I intened to post it to the more generic blog thread but what'cha going to do?
Heh. It was more like "should I share my thoughts on old school roleplaying, which I discovered a few months ago, with people who've been playing that way since the 80s? Or should I not try to teach my grandma to suck eggs?"Here is a cool blog Late Night Zen which I believe is ran by our own spittingimage who was perhaps too humble to post about it here?
I've been playing that way since the Seventies and I think your stuff's bitchin'.It was more like "should I share my thoughts on old school roleplaying, which I discovered a few months ago, with people who've been playing that way since the 80s? Or should I not try to teach my grandma to suck eggs?"
Thanks. I appreciate that.I've been playing that way since the Seventies and I think your stuff's bitchin'.
Looks like an interesting blog. I could use another source for reviews.A new, critical review focused site/blog with some good designers involved.
As I've mentioned before I continue to find the OSR pretty bereft of interesting theoretical or critical views so hopefully this manages to move beyond the trademark lazy thinking and cool kid posturing that has largely defined the OSR 'discourse' so far (I mean when the factually incorrect OSR Primer is one of your founding documents...).
Even the great bloggers pad their blogs with filler occasionally. Humans are fickle creatures. If they see a blog hasn’t been updated in a couple weeks, they are more likely to forget about it. That was one of the things James Maleszeswki did well with his Grognardia blog.He would do some thought provoking stuff and then he would do these “remember this game?” posts where he would talk about how he saw a game in a store and never played it, with a short history of the game that could have been copy and pasted off a Wikipedia page. Low effort but it kept people coming back to read his better stuff.
Looks like an interesting blog. I could use another source for reviews.
What's factual accuracy got to do with providing useful game advice? The primary value people found in the OSR Primer was in re-opening the debate about player vs. character skill, which lead to a lot of interesting thinking about how RPGs work. That influence goes far outside the OSR scene.
Now using a document from 2008 as evidence of the moribund state of the OSR, that's lazy thinking, and taking cheap shots at the OSR is the ultimate in cool-kid posturing.
The Red Box led to railroads???
How preposterous!!!
I am not ashamed to say that when the Primer came out it sparked an interest in old school D&D that had been dead for 20 years. If I am being honest, a lot of what people had to say back in the day wasn't obvious at first because my experiences with B/X and AD&D back in the 80's were terrible. Nowadays, I am omnivorous when it comes to OSR blogs, articles, supplements etc. because I like hearing out a wide range of opinions.Playing D&D in the 80s most the OSR 'insights' on sandboxing, dungeoncrawls, supposed lethality and the like seem rather obvious, whiteroomy or overstated.
I am not ashamed to say that when the Primer came out it sparked an interest in old school D&D that had been dead for 20 years. If I am being honest, a lot of what people had to say back in the day wasn't obvious at first because my experiences with B/X and AD&D back in the 80's were terrible. Nowadays, I am omnivorous when it comes to OSR blogs, articles, supplements etc. because I like hearing out a wide range of opinions.