Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Could somebody answer a question for me?
What was it about Google Plus that attracted gamers, particularly those in the OSR category? I ask because I saw G+ like most folks saw it, a social network attached to Google products and not really doing all that much more than the others. Was it because a lot of users were already using Blogspot for their blogs?
Everybody made their own decision as to where to take their social media stuff. Plus Facebook the main competitor had nothing like Google Circles. Their friend list was and remains a poor substitute. Facebook Groups operate more like walled gardens like forums.And then, why did G+ dissolution cause an issue with the conversations -- I'd assume it would be easy to move them elsewhere. Was it just because nobody could agree where to go? Was it because the movement itself splintered into factions?
Meh, we have been doing that for years on other forums (Dragonsfoot and Knight n Knaves) as well as various discord groups.Twitter is where it’s at now. You can spend hours a day arguing about what Gary Gygax was trying to do with AD&D’s initiative rules.
If you enjoy arguing on the internet it is quite the tasty subjectI don't have the right emoji to express how much that whole idea sounds worse that sticking a fork in my ear.
If you enjoy arguing on the internet it is quite the tasty subject
I think this is a good summary. Also it was possible to share circles with new users (at least for a while).Google+ was smaller than Facebook. Smaller communities make for better discussion.
Google+ circles in addition to being easier to use and manage, also were one way relationships. I could put you in my circle that I shared content X with, without you having to join a group.
Google+ also did better at keeping responses in order so it was easier to follow a conversation.
Yes, MeWe was offered up as a replacement. While some folks are still active on MeWe, it's a tiny group and not particularly growing. I follow a handful of people on MeWe and post little there.
This community is the closest I've found to the Google+ community.
I know there are RPG and OSR authors that sell more than I do. Here are my sale figures for the past five years. Dollarwise it is about 5k a year.Noisms has an interesting data point to consider: The OSR is Much, Much Bigger Than You Think
View attachment 81531
Another thought: this explains why tabletop roleplaying games in general continue to be a going concern.
You're skipping the decade between traditional publishing and the OSR came around that I was talking about. The massive amount of online content created before the OSR, mostly before even PDFs were a thing. Hundreds of RPGs and clones.Not to the extent that the OSR relied on it. Prior efforts still relied on the traditional publisher, distributor, and game stores for the bulk of the sales. Digital sales (PDFs) were something additional not the primary means of distribution as it was for the OSR.
My point is that the OSR as a niche started out online, grew online in terms of hobby and industry, and remains largely an online niche. Everybody else prior to the OSR who got serious about their project shifted their focus to getting their stuff into the traditional publisher-distributor-store channel. Sure there was stuff on-line but nobody who wanted to professionally publish relied solely on on-line sales in the way the OSR as a whole did. Now it is commonplace for many niches of the hobby.You're skipping the decade between traditional publishing and the OSR came around that I was talking about. The massive amount of online content created before the OSR, most even PDFs were a thing. Hundreds of RPGs and clones.
The main thing Shadowdark takes from WotC D&D is rolling d20s vs a DC. Dungeon Crawl Classics uses the same core system (and lots more from WotC D&D, including the saves system), and it seems pretty widely accepted as an OSR game.Shadowdark gets thrown in as OSR or 'OSR-adjacent'. The mechanics resemble a stripped down version of WotC D&D rather than TSR D&D, although it's aesthetic trappings are emulating early D&D and other early rpgs.
Noisms has an interesting data point to consider: The OSR is Much, Much Bigger Than You Think
View attachment 81531
Another thought: this explains why tabletop roleplaying games in general continue to be a going concern.
Noisms has an interesting data point to consider: The OSR is Much, Much Bigger Than You Think
View attachment 81531
Another thought: this explains why tabletop roleplaying games in general continue to be a going concern.
Hopefully it is BS!I've read that the 96 percent claim is bullshit.