Lessa
Legendary Pubber
- Joined
- Aug 13, 2018
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Can someone come up with a good example of objective, technological advancement in the hobby (related to actual rules and not to publishing or layouting, that is) ?
I'll make a case for player-on-player social mechanics, myself. I think in the past they were pretty bad, honestly. "We don't need no mechanics for roleplaying around here!" and "It's MIND CONTROL!!" shouted the masses. The way I see it, that's due to old games applying the same resolution template of "I try something > success > I have things my way" to player-on-player interaction, which meant the losing side was now forced to act/RP/describe things in a way it didn't feel like to. Or, player agency was down the hole. "Wants to keep that personal secret of yours? Too bad, I just won the persuasion check and now you're forced to reveal it to me. MWA HAHAHA!". Or else it was all RP and no dice (and good luck to the timid player hiding at the corner whose voice is heard twice per session, one being "pl-pl-please pass the chee-tos"). Fast forward some decades and we found a much better solution through the use of carrots/incentives to push players into directions while leaving choice in their hands all times. Bingo!
Thoughts? Any other example of tech advencement in the hobby?
I'll make a case for player-on-player social mechanics, myself. I think in the past they were pretty bad, honestly. "We don't need no mechanics for roleplaying around here!" and "It's MIND CONTROL!!" shouted the masses. The way I see it, that's due to old games applying the same resolution template of "I try something > success > I have things my way" to player-on-player interaction, which meant the losing side was now forced to act/RP/describe things in a way it didn't feel like to. Or, player agency was down the hole. "Wants to keep that personal secret of yours? Too bad, I just won the persuasion check and now you're forced to reveal it to me. MWA HAHAHA!". Or else it was all RP and no dice (and good luck to the timid player hiding at the corner whose voice is heard twice per session, one being "pl-pl-please pass the chee-tos"). Fast forward some decades and we found a much better solution through the use of carrots/incentives to push players into directions while leaving choice in their hands all times. Bingo!
Thoughts? Any other example of tech advencement in the hobby?
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