Stevethulhu
Studiously Indifferent
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- Aug 16, 2017
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A slightly off kilter recommendation, but do you know Clockwork & Chivalry? Historical science-fantasy.I just perused...it sounds very interesting. I'm especially interested in science-fantasy that isn't Shadowrun - unlike many here, I pretty much loathe the setting.
EDIT: Apparently I already own it! It must have been in a bundle...it's straight-up embarrassing how many games I have.
Of course I can, my name is in the book. I'm not sorry for it - the KS has provided me with countless hours of entertainment even before the book was outI've heard good things about Exalted 3e and it's Intimacies (right?). Talk more about it if you can, please!
That's exactly the mechanics in Fates Worse Than Death!I would like to see hacking mechanics that are reminiscent of the movie Sneakers, where a lot of ancillary hacking tasks involve fieldwork. Maybe you have to steal a keycard, trick a receptionist into giving you a password or bargain with Russian mobsters for black market spyware. That sort of stuff can involve the whole party.
Embarrassing? That's a strange way to spell "wonderful"!EDIT: Apparently I already own it! It must have been in a bundle...it's straight-up embarrassing how many games I have.
Sounds good...who knows, maybe I already own itFates Worse Than Death
Everything is possible!Sounds good...who knows, maybe I already own it
I would like to see hacking mechanics that are reminiscent of the movie Sneakers, where a lot of ancillary hacking tasks involve fieldwork. Maybe you have to steal a keycard, trick a receptionist into giving you a password or bargain with Russian mobsters for black market spyware. That sort of stuff can involve the whole party.
Some interesting ideas in there (like intimacies as exploitable avenues). A pity they're marred by such an overly-complex implementation. Reminds me of those combat systems that take 2 hours to resolve a 20 seconds in-game situation (like Shadowrun). No wonder your friends disliked it. XDBasically, you can intimidate, bribe, inspire feelings or make arguments (not necessarily logical ones). To make an argument, you can appeal to an Intimacy that agrees with it to lower the enemy's defence. The enemy can do the opposite.
The important part comes afterwards: the target of an argumnt enters a Decision Point. Then you need another intimacy (not the one you probably used for making your argument easier) to align with him taking the particular course of action you're advocating. If trying to build or erode an intimacy, you need to be supported by another Intimacy of the same level or higher. (Eroding a minor intimacy clears it out). I think you can only do that once per scene, but I might be wrong.
Either way, trying to change the Defining intimacy of even the lowest peon is likely to take a while*.
Socialize is used, among other things, to hide your feelings, while Integrity makes you harder to persuade. Appearance is just bonus dice for applicable stuff (if you're Hideous, your Appearance applies to intimidate attempts, but not charming, and vice versa).
There's a lot, lot more. This chapter is, I think, longer than the whole rules of Flashing Blades.
And if I'm wrong, it's probably not by much.
Sounds like a good social system? Well, it is, as far as social systems go.
Except for the fact that even my most socially adept players hated it. And the rules-adept socially-clueless ones still didn't know what to do with it.
Overall, after several attempts, I scratched it and resorted to having them roll single checks until they got enough successes. the number being based on what they wanted to accomplish. That worked much better.
Does it make everyone a hacker? That's probably the best way to go.
The problem with hacking in RPGs is it always ends up as solo gaming while the rest of the group twiddle their thumbs. So mostly a setting rather than a mechanical problem.
My wife disliked it, too.Some interesting ideas in there (like intimacies as exploitable avenues). A pity they're marred by such an overly-complex implementation. Reminds me of those combat systems that take 2 hours to resolve a 20 seconds in-game situation (like Shadowrun). No wonder your friends disliked it. XD
Thanks for describing it. If they release a lighter version down the road, lemme know!
Wow, this thread went bad very quickly.
Shame, as a thread about new gaming technologies shouldn't necessarily be about rehashing rule discussions from 30-odd years ago.
Some of us have simply missed those, due to not having learned to read yet at the time!Wow, this thread went bad very quickly.
Shame, as a thread about new gaming technologies shouldn't necessarily be about rehashing rule discussions from 30-odd years ago.
That's my impression as well.Eh, I think it's limping back towards the Swo now