jdrakeh
Keeper of Tazmodeous, Hound of Heck
- Joined
- Jun 9, 2018
- Messages
- 152
- Reaction score
- 249
I thought this might be a fun exercise. I'll go first. In no particular order:
- Palladium RPG Book II: Old Ones. What a great and flavorful collection of cities and settlements with wonderful, detailed, maps. In fact, the maps are really what make this book great. I don't play the Palladium RPG anymore, but I still have a copy of this book for use with other games. Such great utility!
- Sprawl Sites. For Shadowrun 1e. A wonderful collection of inventive adventure hooks, adventure hooks, and more adventure hooks. If I had to pick one book that best represents the feel of early Shadowrun, it would be this book. I don't currently own a copy, but I've owned many copies over the years.
- GURPS Villains. Another book full of utility, being a collection of interesting baddies from across the full spectrum of genre that GURPS covers. I've never used any of these bad guys exactly as written, but I have used doctored up variants in a lot of games. This book is a great source of inspiration for bad guys!
- Weird Adventures. I'll probably never get a chance to run it, but this mashup of classic D&D and 1930s film noire is both entertaining and (mostly) original. It's a ton of fun and I'd love the opportunity to explore this weird world of treacherous magic some day (until then, I've got a copy tucked away in the private reserve).
- The Divine and The Defeated. There are a lot of books about gods out there, some of them are even good. But this book is phenomenal. It's certainly the first D&D pantheon I read that didn't feel paper thin. There's a detailed creation myth here and super-detailed profiles of all the deities. These gods really come alive!