Cross Planes
Legendary Pubber
- Joined
- May 15, 2021
- Messages
- 136
- Reaction score
- 344
I respect your opinion but IMO PbtA codifies the actions of the GM in a way that make me feel hampered and reminds me of Decent, as I mentioned. In a lot of ways I find PbtA & FATE far too mechanically heavy to fit my idea of a "narrative RPG". I'm glad to agree to disagree though.I'm always confused when people say things like this, because as a board game fanatic, narrative rpgs feel absolutely nothing like board games.
Board games have exact rules on what happens based on exact actions you are allowed to take.
Narrative RPGs are much much much more loose. They have specific rules, but when those rules apply are up to the GM and players. What exactly happens afterwards is up to the GM and players. Things like what is a light consequence is entirely up to player interpretation. When does a "broken leg" consequence apply to a roll, that to is up to player interpretation. Can a player fly across a chasm? Up to player interpretation based on the fiction of the characters.
Board games, at least ones that aren't designed badly, leave zero up to interpretation. There are no judgment calls.
D&D4e's combat is way more like a board game than any narrative game I've played, and even it had stuff that could be up to interpretation (though the stuff that was was often ignored). Hell, D&D 3.x feels more like a board game than any narrative game I've played.
This isn't to say you have to like it (I actually don't like PbtA games for the most part), it's just such a wild comparison to me.