Ravenswing
Iconoclast
- Joined
- Oct 6, 2020
- Messages
- 1,102
- Reaction score
- 3,476
Day 23
"Bronze" (GURPS 4th thief)
“Bronze” is an orcish blood sneak thief in the Big City, another 75 pt character to use as an example for the fellow on the Reddit GURPS board. This is all pretty self-explanatory.
ST 10 DX 13 IQ 11 HT 12
Speed 6.25, Move 6, Dodge 9, Parry 10.
ADVANTAGES: Base, Born Thief talent/2.
DISADVANTAGES: Code of Honor (Stays Bought); Enemy / local street gang, 6-; Social Stigma: Second-class citizen; Struggling Wealth; Unattractive; Unluckiness.
SKILLS: Area Knowledge-12; Brawling-14; Climbing-13; Cloak-13; Cooper-11; Filch-12; First Aid-12; Jumping-13; Knife-14; Merchant-10; Search-12; Sleight of Hand-13; Smuggling-12; Stealth-14; Streetwise-11; Thrown Weapon: Knife-13.
QUIRKS: Fetish for bronze metal; Leaves trademarks (trivial); Mouthy to the wrong people.
I look at this guy as the stereotypical street thug, good enough to kick ass in a tavern brawl, but only just barely good enough to make a living on the streets: not a pickpocket, not a second-story man, not a con artist, and things never go smooth anyway. Likely with Cooper+Smuggling he gets by with running a false bottom scam on the authorities. "Base" is a GURPS perk that basically means you have a bolthole, based off of your Status level, which for a guy like this is a makeshift rooftop cubbyhole, and between Climbing and Jumping "Bronze" probably spends a lot of time on the rooftops of the City.
"Bronze" (GURPS 4th thief)
“Bronze” is an orcish blood sneak thief in the Big City, another 75 pt character to use as an example for the fellow on the Reddit GURPS board. This is all pretty self-explanatory.
ST 10 DX 13 IQ 11 HT 12
Speed 6.25, Move 6, Dodge 9, Parry 10.
ADVANTAGES: Base, Born Thief talent/2.
DISADVANTAGES: Code of Honor (Stays Bought); Enemy / local street gang, 6-; Social Stigma: Second-class citizen; Struggling Wealth; Unattractive; Unluckiness.
SKILLS: Area Knowledge-12; Brawling-14; Climbing-13; Cloak-13; Cooper-11; Filch-12; First Aid-12; Jumping-13; Knife-14; Merchant-10; Search-12; Sleight of Hand-13; Smuggling-12; Stealth-14; Streetwise-11; Thrown Weapon: Knife-13.
QUIRKS: Fetish for bronze metal; Leaves trademarks (trivial); Mouthy to the wrong people.
I look at this guy as the stereotypical street thug, good enough to kick ass in a tavern brawl, but only just barely good enough to make a living on the streets: not a pickpocket, not a second-story man, not a con artist, and things never go smooth anyway. Likely with Cooper+Smuggling he gets by with running a false bottom scam on the authorities. "Base" is a GURPS perk that basically means you have a bolthole, based off of your Status level, which for a guy like this is a makeshift rooftop cubbyhole, and between Climbing and Jumping "Bronze" probably spends a lot of time on the rooftops of the City.