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Reportedly an unpublished letter?
in other words, a fucking rumor.
you know what I hate? People desperately sifting through somebody's work looking for flaws.
The issue is that as a GM, one is hosting the game, usually at their own home. That requires a decent amount of work to make sure everything is available. Chairs, table, books if necessary, and the time and effort to make sure everyone is having fun.I feel like everyone but the GM should provide snacks as a way to say thanks for making the extra effort to make the game possible.
The issue is that as a GM, one is hosting the game, usually at their own home.
I think the GM might or might not be exempt. But in the end, it's something to be decided on a case-by-case basis...I feel like everyone but the GM should provide snacks as a way to say thanks for making the extra effort to make the game possible.
Is this really usual? If I have ever GM'd at home, it was only for immediate family.
Really? Wow. In my 35-ish years of running games, I've spent maybe 5 years running games outside of my own place. I always invited my friends to my house. And vice versa.Is this really usual? If I have ever GM'd at home, it was only for immediate family.
Is this really usual? If I have ever GM'd at home, it was only for immediate family.
I GM @ my home because, in my group, I am the one with a large dining room with table big enough to accommodate eight people. Also no pets or roommates to distract us, and all my RPG stuff is already at my place. For us, it's the easiest situation.
I also don't like Vancian magic, and would rather use the DMG's variant "Spell points" option. Nice discussion here on the actual, practical use of said variant: https://rpg.stackexchange.com/quest...oints-system-from-the-dmg-affect-game-balance
I hate having too many spells. Spells should be like HVAP rounds in WW2 gaming.
What is an HVAP round?
So what is a Wizard supposed to do then? I never understood this. If a player wants to play a WIZARD, let them play a WIZARD.I hate having too many spells. Spells should be like HVAP rounds in WW2 gaming.
What is an HVAP round?
It's ammo for a 75mm tank gun.
That seems analogous to preferring that wizards carry few but powerful spells.
So what is a Wizard supposed to do then? I never understood this. If a player wants to play a WIZARD, let them play a WIZARD.
I hate magic in general, but I'm not going to punish a player because they want to pew with their hands like they see in the comics, the various other novels and television/movies. All of which influenced D&D over the years.
so the "few but powerful" statement again, makes no sense.
"High velocity armor piercing" rounds were an improvement for the Sherman tank late in WWII to use against Panther tanks but were in short supply, so tanks rarely had many of them. That seems analogous to preferring that wizards carry few but powerful spells.
Assuming of course you've memorized the right spell. Which in my experience was akin to being able to read the DM's mind.Maybe, or maybe just "having to choose your moment" instead of "endless pew pew pew."
I hate the way non-combat and combat spells balance in 5e D&D. The non-combat stuff is weak and often severely nerfed though defensive spells like Shield are also pretty bad. Yet the damage spells are insanely powerful by comparison. I don't know, the whole thing feels badly off in play and the slot system doesn't really make it any better than the old memorization method because you still don't want to waste a 3d4 +3 never misses attack just to create a little darkness or climb a wall or something.
Assuming of course you've memorized the right spell. Which in my experience was akin to being able to read the DM's mind.
Don't get me wrong, you're very free to like what you like, I just wish I could understand why.
Were spells in OD&D that much more powerful? I assumed they were the same as D&D
edit: Just looked and....nope, they are in fact, weaker.
so the "few but powerful" statement again, makes no sense.
Anyways, whatever, I guess I can't complain that people are taking the "irrational" part of the thread title so literally
No one would ever use magic then. I'm pretty sure of that. It would increase the chance of character death and having to sit out.I'd just have magic cost HP.
No one would ever use magic then. I'm pretty sure of that. It would increase the chance of character death and having to sit out.
I seek to please The Computer. The Computer is my friend.