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The Imperium and the attitudes that it has and espouses. Here are her messages from our group chat:
We did try to explain that the Imperium are bad guys and the original intention of the setting was as a satire, but it didn't make her feel any better about it or playing as someone enforcing those values. To be honest I don't even disagree with her, I think she's right, but it's a distinction our different cultural upbringings have made us react differently to.
Also, "while living through the end of the world" maybe isn't the best time for a grimdark game just in general.
Once travel is somewhat realistic I'd like to consider a move to Portugal. At least for a year is so so the kids get a feel for another culture. My mothers and her parents are of Portuguese descent but American for several generations so it's more out of faux nostalgia than any true close cultural contact. I have been to Portugal and stayed in Lisbon, Coimbra, Porto and cruised the Duro river to Salamanca.
Anyone here live in Portugal? I'd like to get a feel for what living there with four kids might be like.
The last few summers have been hell there, though.mild Mediterranean weather
Might be one for the curated status depending on what exactly we'd be discussing.I can relate to a degree — and I would actually love to start a thread on the subject but I’m not sure the Pub might be the ideal forum for that.
Your players will appreciate it when you go for the Game Naked option.And shower, so I look fresh and clean on the video call .
Not so sure about appreciate. I think the more likely outcome would be a severe case of post-traumatic stress disorder.Your players will appreciate it when you go for the Game Naked option.
Yeah there's a bit of hypocrisy on forums where it's bad for GMs to make "concealed rolls" and yet somehow okay for them to wear clothes. A GM with confidence in their adjudication doesn't need to hide behind a screen or clothes or anything else. This was the original playstyle after all: Gygaxian Naturalism.Your players will appreciate it when you go for the Game Naked option.
Indeed. I think everyone could agree on the 40k setting being an awful, awful place to live - that's text - and the parallels to awful regimes IRL are also deliberate. But the core question here is is this a setting I am comfortable spending my leisure time in; and it's a question that everybody has to answer for themselves because there isn't a right or wrong answer, it's all how we feel about it, and I think we'd all agree that it's unfair to force someone to play a game they wouldn't enjoy, for whatever reason. Personally, I am comfortable with it, but I have space and emotional distance from the source material (My issues are hated IRL but something the Imperium wouldn't give a shit about - I've got two arms and could hold a lasgun, so I could go and die for the Emperor - and I've also never lived in the sort of regime that the setting uses as a backdrop) that other folk don't.Might be one for the curated status depending on what exactly we'd be discussing.
Getting large items scanned can be a challenge. Most scanners go up to A4 or A3 and you have to go to special large format scanners past that.Given how much easier it is to draw on a larger scale, I'm tempted to start mapping on full sized bristol board and then shrinking it digitally for online use. We'll see how my training with my new drawing tablet goes though. I just started messing about with it and Krita yesterday, and the learning curve seems kinda steep. Hopefully I can move to digital mapping entirely at some point.
Scanners? You are fancy, aren't you? I was just thinking to take a well lit photo at a good res.Getting large items scanned can be a challenge. Most scanners go up to A4 or A3 and you have to go to special large format scanners past that.
I can't recall the exact wording, and I don't know to whom the quote should be attributed, but I'm sure you've all heard it: "No battle plan survives contact with the enemy." And you've probably heard, or at least thought of, the RPG corollary, "no plan survives contact with the players."
Yup.
In our previous Savage Worlds session, Episode 24, nearly the entire session was taken up with a battle, which did not reach its conclusion. And although the PCs had not taken any Wounds, they were still clearly in a pretty dire situation, fighting two Wildcard witches who had just summoned a Wildcard Greater Demon (Scoria from Codex Infernus: The Savage Guide to Hell, a book which incidentally lists the Pub's own Tommy Brownell as one of the contributors. I don't know which part(s) he did). The portal to Hell was still open.
Prior to Episode 25, knowing that a battle with 3 Wildcards who each have their own special abilities would be a lot to keep track of, I spread out a bunch of index cards and official Status Cards and glass beads to use as counters and so forth on my dining room table. Also spent a lot of time with the rulebooks to make sure I knew exactly how those abilities worked.
Then that session got cancelled at the last minute because a player had a migraine. No problem, I'm not going to begrudge anyone for getting sick. But, since I only need a small corner of the table for eating, and it was a fair bit of effort to set all that stuff up, I decided to just leave it on the table for the two weeks until the next session. Again, no big deal, and it was kind of fun because every time I walked through the room, I had a visual reminder of the looming epic battle. Each of the witches had different supernatural Extras they could summon, Scoria would order his legions of Hell to come through the portal and fight, and I was genuinely worried about what to do if I ended up killing off the party.
Cut to last night, Episode 25, which picked up right where the previous session left off, mid-battle.
Combat round one: The PCs, with a much greater degree of brutality than they've typically employed, straight up murder the shit out of both of the witches. I don't remember what Scoria did this round, but whatever it was, it didn't make much impact.
Very beginning of combat round two: Scoria and the PC Zera both draw Jokers for their Action Cards. Zera wins the opposed Agility roll to go first. Zera successfully pushes Scoria back into the Hell-portal from whence he come. Usually I forget to spend my GM bennies at all, but I spent both of Scoria's bennies and all of my GM bennies trying to keep him in play, but I never rolled well enough.
So, by the time we've concluded the first action of the second round, Scoria is back in Hell, and the witches are dead, so there is no one to summon him back. Battle over.
I don't mind that the PCs won the battle. Heck, I'm happy they won the battle, because now I don't need to worry about what to do regarding dead PCs.
But almost all my prep had gone towards the battle, so when it ended after one round + one more action, I didn't really have enough material to fill up the rest of the session. I did have a couple of more RP-focused bits in mind, and we got through those, but once that was done, I just went ahead and called the game @ 9:20 pm rather than the scheduled 10:00 pm, since I knew that stumbling through 40 minutes of a session where the GM had nothing in mind wouldn't be much fun for anyone. I know some GMs could easily improvise an enjoyable 40 minutes, and there are days when I can, but I was definitely not in that headspace last night.
I'm not mad or anything, just sort of ... bemused.
Anyway, later I'll write up the session in my usual style.
I did much of the mechanics and much of the editing/proofing, plus general development. But it was very much a team effort.
Cool!
In that case, would you mind answering a question about the Hell-forged trapping for weapons? The book mentions that Hell-forged weapons do extra damage vs. supernaturally good creatures. It also mentions that when a Hell-forged weapon hits, there's a roll to see if the target catches on fire.
From the way it's phrased, it's not clear to me, is it only supernaturally good targets hit by Hell-forged weapons that are at risk of catching fire, or is it any targets hit by Hell-forged weapons?
Thanks!
Once travel is somewhat realistic I'd like to consider a move to Portugal. At least for a year is so so the kids get a feel for another culture. My mothers and her parents are of Portuguese descent but American for several generations so it's more out of faux nostalgia than any true close cultural contact. I have been to Portugal and stayed in Lisbon, Coimbra, Porto and cruised the Duro river to Salamanca.
Anyone here live in Portugal? I'd like to get a feel for what living there with four kids might be like.
think @João Talassa does.
I love Portugal. If for any reason I had to leave Brazil it’s where I would be headed, and not just because of the proximity (culture, language, evena medical license would be easier for me to get there compared to, say, the US or UK). Brazilians have been emigrating there in droves, often to the consternation of the natives.
Amazing quality of life, beautiful nature and architecture, mild Mediterranean weather, incredible food (and wine), well, you know the place.
My group wants to play an American Gods style game and I am agonizing over what to use. I've been going over Everlasting, Scion, Unseen Armies, and Underworld. Scion and Everlasting seem to be basically superheroes with everyone having the same origin story. I cannot sort out Unseen Armies and Underwolrd is a super simple Neverwhere.
I do like the forgotten, "fallen through the cracks of reality" feel that Neverwhere/Underworld has versus demigods fighting titanspawn.
Part Time Gods looks pretty good. . .and is loosely based/heavily influenced by both American Gods and the Almighty Johnsons.Have you considered Part Time Gods? There's also Godbound and Sertorius, though both have fantasy settings attached
Part Time Gods looks pretty good. . .and is loosely based/heavily influenced by both American Gods and the Almighty Johnsons.
I have City of Mists but didn't think of including it. I can definitely see how if you specified that everyone was making characters from myth and legend that it could work.I’d say to consider City of Mist. It’s got a loosely defined default setting, but that could be easily tweaked as needed. It has a pretty cool approach in that each character has to balance their mortal self and their mythic self. I ran a short mini-campaign of it that was a kind of mix of American Gods and the comic Fables.
It should suit, if you’re okay with Powered by the Apocalypse style games.
Would Kevin Crawford's Godbound work?My group wants to play an American Gods style game and I am agonizing over what to use. I've been going over Everlasting, Scion, Unseen Armies, and Underworld. Scion and Everlasting seem to be basically superheroes with everyone having the same origin story. I cannot sort out Unseen Armies and Underwolrd is a super simple Neverwhere.
I do like the forgotten, "fallen through the cracks of reality" feel that Neverwhere/Underworld has versus demigods fighting titanspawn.
I just checked it out and it's in a fantasy setting, BUT there is a free edition at DriveThru so thanks!Would Kevin Crawford's Godbound work?