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- May 15, 2017
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This suits me fine as I dreaded the slog we encountered playing both 4e and 13th Age in the more recent past.
yea, i love both of them, but they do have a marshmallow problem at higher levels. 13th age I had to skew things much harder at the higher levels. I think both could do with less escalation of hit points at higher levels. 4e got that with MM3, but I didn't see anything towards that in 13th age. Higher ACs, more abilities to mitigate damage, etc, and you don't need a lot more hit points.
On the downside, and it's a debatable downside, the system didn't really grip or excel in any particular way; like I said sometimes a system that just does a job can be seen as a strong point so I'm not going to moan about it. I'm not sure whether there's enough there to drag me back anytime soon unless players make some strident requests.
this is in the space of how 5e is for me. It's serviceable. It's polished. It's just not... interesting. It does its job, it does its job well, it brings in new players, it's easy to learn. Those are all not bad things, but it's hard for me, 40+ years into the hobby, to get too excited about it. It's very Starbucks of RPGs to me.