JAMUMU
Shocked! Shocked I tell you!
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DOROTHY PERKINS SHOPPERS IDENTIFIED!Honestly, I think studded leather and hand crossbows are both rad as hell. So...
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DOROTHY PERKINS SHOPPERS IDENTIFIED!Honestly, I think studded leather and hand crossbows are both rad as hell. So...
Calm down Drizzit Do-Urden...Honestly, I think studded leather and hand crossbows are both rad as hell. So...
I read a lot of that press conference transcript on enWorld and I gotta say…
Everyone it applies to.What is? Who are you actually responding to here?
Also the claim that firearms have been part of most D&D settings since the beginning. Is that true?
When I was a kid, my peer group was excited every time a new game, especially a TSR game, came out. We bought them all. I remember buying many games before I ever bought any D&D stuff. I figured my friends already had that stuff, so I could play D&D with them amd spend my money on games we hadn't played yet.
I never remember anyone saying that such-and-such game should use D&D rules, or complaining about learning new systems. When did this become a thing?
I remember schoolmates showing me their copies of Recon and Space Opera. I'm literally flabbergasted that there are people who aren't excited about new systems.
Oh, come on, everyone knows the Goddess of Firearms is named Enaray...
When I was a kid, my peer group was excited every time a new game, especially a TSR game, came out. We bought them all. I remember buying many games before I ever bought any D&D stuff. I figured my friends already had that stuff, so I could play D&D with them amd spend my money on games we hadn't played yet.
I never remember anyone saying that such-and-such game should use D&D rules, or complaining about learning new systems. When did this become a thing?
I remember schoolmates showing me their copies of Recon and Space Opera. I'm literally flabbergasted that there are people who aren't excited about new systems.
Oh, I didn't know that. All these years I've prided myself on not being a Forgotten Realms fan but it turns out I was. lol.
Forgotten Realms, Spelljammer, and Ravenloft, yes; Greyhawk (so I'm told), Dragonlance, and Dark Sun, no. Don't really know anything beyond those.
Greyhawk is a no. Even when Myrlynd (from Gary’s first campaign) went to the Old West and later made it to Greyhawk, his weapons were revolver-shaped wands that shot missiles. Gunpowder just didn’t work in Gary’s Greyhawk.Forgotten Realms, Spelljammer, and Ravenloft, yes; Greyhawk (so I'm told), Dragonlance, and Dark Sun, no. Don't really know anything beyond those.
Except the phrase in question wasn’t “there has been some form of gun(s) available as an option since 1st edition AD&D”.Everyone it applies to.
Edit: And since I don't really care to get all into it with you since reading through this thread and playing catch up with it. You come off like you've got some personal investment/grudge or something in regards to this topic.
My point was exactly as stated there has been some form of gun(s) available as an option since 1st edition AD&D. With it actually in some form making in a appearance in various official TSR documents. I don't care to trade chimpanzee shit tossing with you over this. It's just the fact, which was my point toward those who act liked like TSR had never done anything in regards to DnD and guns, whether high tech or low tech varieties. Good enough for you TJS?
I never remember anyone saying that such-and-such game should use D&D rules, or complaining about learning new systems. When did this become a thing?
I believe this is a combination of age (being resistant to change) and scarcity/novelty (when we were young a new system was likely new territory).Same we were jazzed anytime we got a new game. Some only lasted a few sessions, some went into regular rotation, but nobody was like "hey guys can we just stick to one set of rules?".
Yep. I think that’s accurate. No mention of forgotten realms in any of 1e OA. if I remember correctly it was the same with Al-qadNot a 100 percent but I believe that Kara-Tur started off as its own thing but was later integrated into FR.
When I advertised a game of Dragon Warriors on Myth-Weavers, I said it's A Knightly Tale, so I want people that would fit this setting.Based on threads like this one, I sometimes wonder about the dynamics of a lot of gaming groups out there.
Saying "x, y, and z don't exist in my setting" has never been a big deal for me. Granted, I mainly play with friends these days. But even when I gamed with people I didn't know that well in the past, I'd be upfront about what was "in" and what was "out" in the campaigns I wanted to run, including D&D campaigns. Players who weren't interested in that just passed. I never struggled to find enough players willing to work within the settings as I spelled them out.
Whenever I read a thread like this I am genuinely puzzled as to who all these whiny, entitled players are -- and why anyone bothers with them.
"No sir, we can't allow it"!'Fracture the market' sounds like corporate talk for 'consumer choice'.
OK, I like 1, 2, 6 and kinda 4 (but not if you have a chemist in your group, which I kinda do). But we all know that "unsporting" never stops anyone in a war, and the concept of changing that has far too...reaching...implications for me to be comfortable. As in, it would probably need to impact how NPCs behave in other areas as well...I conceptually like half-races because I think "between two groups" makes for a good story hook. However, removing them mechanically and replacing them with "pick one" as the general rule solves any mechanical issues and moves the potential entirely to the RP side, which I think does the job entirely fine.
Alternate, better, explanations:
* With fairly easy access to magic and exceptional individuals armed with composite weapons, and personal armour not having massively eclipsed them in capability, there was no incentive for military strategists to explore the potential of gunpowder
* Tymora hates the idea of firearms, so personally twists fate in such a way they never work
* Everyone agrees that they're generally unsporting and leaves them at home
* Potassium doesn't exist. This has a lot of strange implications, down to the makeup of blood and piss
* Blacksmiths haven't learnt the level of precision required to produce the complex moving parts of small firearms yet
* Big Wizard hunts down any alchemists who show signs of getting close to inventing gunpowder, to keep their monopoly on ranged heavy weapons
That's what makes antimatter rifles infinitely preferable!The most important thing about firearms, which 5.5e will certainly get wrong, is that there needs to be a non-zero possibility of the gun exploding in your face every time you pull the trigger.
I can't for the life of me figure out exactly why and I guess we can't really discuss it here (although as far as I can see it's based on a logic of association rather than...well logic), but it really doesn't need to be a seperate race/lineage/ancestry/species/flavour of tomato chutney.I for one am glad that they’re removing half elves because that was the only race I would pick god damn it. Now I can be more varied.
Forgotten Realms, Spelljammer, and Ravenloft, yes; Greyhawk (so I'm told), Dragonlance, and Dark Sun, no. Don't really know anything beyond those.
In Tasha's Cauldron of Everything, they had Racial Feats (obviously, those will likely get the chopping block), but they could be re-worked to cover "ancestries" or "bloodlines" easily!I can't for the life of me figure out exactly why and I guess we can't really discuss it here (although as far as I can see it's based on a logic of association rather than...well logic), but it really doesn't need to be a seperate race/lineage/ancestry/species/flavour of tomato chutney.
The sort of thing that could easily be covered by a feat really.
IDK, I think the question of how exactly do you cover "half" races is a complicated issue that depends a lot on which races are involved and what abilities do they have. I'm not sure a feat alone would cut it and it would vary a lot on a case by case basis.
As for why get rid of half races or how exactly are half races what they're now claiming they are? Yeah...that's the sort of thing that's beyond the scope of discussion on this forum, and backed by the sort of logic that isn't.
I for one am glad that they’re removing half elves because that was the only race I would pick god damn it. Now I can be more varied.
Why can't I play a Quarter Dwarf, Quater Orc, Quarter Half-Elf, Quarter Tiefling?*Why aren't there quarter elves tho
Tolkien i.e. the Dúnedain and the descendants of Elrond as well.Why aren't there quarter elves tho
The correct term is 'quaterlings'.(i.e. why are there half elves but no half-halflings?).
Elven heritage:
Prerequisite: Variant Human (Half-human would be a different feat I guess).
It's just a seperate way to represent the same rules result as what exists now. It's probably too good for a feat, but I think it's generally recognised that Half-elf is probably too good in 5e anyway. As it is, everything above is what it gets on top of the Variant human that only gets a feat.
- Increase your Charism score by 1, to a maximum of 20.
- Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
- Skill Versatility. You gain proficiency in one skill of your choice*.
- Languages. You can read, speak, and write Common, Elven.
I'd probably drop either the +1 Charisma or the Darkvision (because fuck Darkvision), or drop both and add something else like access to one of the elven subrace abilities.
Of course, that doesn't mean it would work, as how things are presented, and the element of illusion matters. People complain about Cypher system all the time because non-humans don't get too choose a descriptor because the race choice replaces it.
*Variant Humans already get one.
Why aren't there quarter elves tho
Also can he be a vampire with lycanthropy too (Were-ferret/polecat cross)?
Concur.Honestly, I think studded leather and hand crossbows are both rad as hell. So...
That’s scimitars!Calm down Drizzit Do-Urden...
Paizo uses the word “ancestry” now.Media: "Dungeons and Dragons will be removing races and species from their game because it's outdated and bad design"
Other game companies, including Paizo:
View attachment 58756
3.0 DMG pg 162No mentions of gunpowder weapons in 3.0, 3.5, or 4.0.
Thanks here is the excerpt from 3.53.0 DMG pg 162
3.5 DMG pg 145
Tangentially related: Expedition to the Barrier Peaks. Yeah, they were basically technology-wands, but they were sort of in there.
I was only trying to count core books as that was the most recent annoucment was about.Tangentially related: Expedition to the Barrier Peaks. Yeah, they were basically technology-wands, but they were sort of in there.
3.0 DMG pg 162
3.5 DMG pg 145
Tangentially related: Expedition to the Barrier Peaks. Yeah, they were basically technology-wands, but they were sort of in there.
In D&D, lamp oil is napalm, and gunpowder is TNT.The biggest thing gun powder introduces IMO isn't guns, but opportunity for players to blow things up. In my experience, if gun powder is present, players will try to use it to blow up the bad guys headquarters a good chunk of the time (this is how Ivan Dilisnya bit it in one of my Ravenloft campaigns---gunpowder and a fireball down the chimney---and in my wuxia campaigns, where gunpowder is pretty common, I've had players use them to take out fleets of ships. Obviously depends on how 'high action movie' you are going for that logic to work.
Kobold kicked everyone’s ass. Lineage and Heritage.Concur.
That’s scimitars!
Paizo uses the word “ancestry” now.
ROFL, no kidding. If flammables worked like in D&D, The Walking Dead would have had three episodes. The Rising, The Burning, The Cleanup.In D&D, lamp oil is napalm, and gunpowder is TNT.