I thought this might be a fun exercise. I'll go first. In no particular order:
Palladium RPG Book II: Old Ones. What a great and flavorful collection of cities and settlements with wonderful, detailed, maps. In fact, the maps are really what make this book great. I don't play the Palladium RPG...
I know there was a magic supplement planned but it has been 13 years and it still hasn't materialized, so I'm lumping it in with Mechanoids Space as a product that will probably never happen. With that in mind, how complete is BTS 2e with just the core book?
Is there anything in the core book...
So, I just received all three English-language products from this Norwegian game line.
It looks very neat (and the core book is a hardcover which, outside of TSR, wasn't that common in the late 80s). The thing that really bears a mention, though, is the GM screen - but not because of what's on...
There are a lot of threads dedicated to kvetching about Palladium products. This is not such a thread! Instead, let us talk about our favorite Palladium RPGs here. I'll start!
My favorite Palladium RPG is Valley of the Pharaohs. It's simple, compact, and displays the Palladium house system in...
As some of you are already aware, I live on a meagre fixed income, so I don't have a lot of dollars to allocate toward gaming these days (in fact, I've sold off a lot of my collection to pay bills). As a result I have turned into gaming's equivalent of an "extreme couponer" - I only buy stuff on...
I'm moving development of this and other games over to my Patreon (https://www.patreon.com/jdrakeh). Thanks so much for letting me bounce this off of you guys!
So, last year I threw together a little rule set based on an old online freebie by Canis Publishing, but altered heavily from that game (different character definition, different task resolution, rules for damage, GM advice, etc). They've been play tested briefly in Harn last Autumn, before we...
Ok, so I just got a copy of The Tulip Academy's Society for Dangerous Gentlemen recently and am completely smitten. It's more of a cooperative, GM-less, storytelling game than a traditional RPG, but the basic structure of the game lends itself to soooooooo many possibilities.
It uses a series...
Over the past few months, I've been culling my RPG collection and it has given me an opportunity to pour over many books that I haven't read for years. And Oh. My. God.
The layout of the Bubblegum Crisis RPG by R. Talsorian is abominable.
Every single page seems to have 10+ fonts, multi...
Hey, y'all, starting in August, I'm looking to run a game of Swords & Wizardry Continual Light, a homage to the original D&D rules (1974) with some new school twists (such as ascending AC). You can download the rules for less than $3 here...
Something like the Advanced Bestiary that Green Ronin published for 3x and, later, Pathfinder? I'm basically looking to increase the utility of the monster book I already own without falling into the trap of buying an endless slew of monster books. I'm not a big fan of big books of...
Published by RPG Objects early on and sold bundled with a CRPG called Two Worlds that I've never heard of, this tiny hardcover is a surprisingly neat micro-d20 variant (possibly one of the first published commercially).
So, this kind of fell into my lap unplanned and I think it's pretty neat...
I have pretty much every genre of RPG well represented on my recently much downsized shelf of games except supers. And I'm not get familiar with what's out there right now in terms of current supers games, but I do know what I'm looking for:
1. Complete in one volume. I appreciate that some...
I recently picked up Wandering Heroes of Ogre Gate after eyeballing it for a looooong time and I've found that I rather like it. So, uh, another Bedrock game - Sertorius - is set in the same world, but has a completely different premise (PCs are godlike sorcerers). Has anybody here played it? If...
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