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The intra-party dynamics.
From straight PvP to trust & betrayal to friendship & camaraderie to "I hate you but I love you" antics, I think the really good PbtA bring forth different party dynamics in cool ways. The more "trad" ones (like Dungeon World) tend to water-down this feature, or miss it altogether.
These are game rules? Are you referencing some sort of social mechanics the game uses?