Silverlion
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Because this will sell like hotcakes just like the CoC reprint did.I have no idea why CGL would reprint this over 2E or 3E. 1E had quite a few issues that 2E and 3E cleaned up.
Totally agree. I assume they’re going for the ‘nostalgia’ vibe that Fantasy Flight got with the reprint of the 1st edition of D6 Star Wars. The difference is that 1e SW was already a fan favourite while most people I know prefer 2e or 3e (I’m personally in the 2e camp; 3e cleaned some things up but also added more complexity)I have no idea why CGL would reprint this over 2E or 3E. 1E had quite a few issues that 2E and 3E cleaned up.
It's been available as a POD softcover on DTRPG for some time:
DriveThruRPG
preview.drivethrurpg.com
Of course, that version has the pages slightly missequenced. The POD has the odd numbered pages on the reverse pages rather than the facing pages as the original, so all the page numbers are in the gutters. And, of course, it doesn't have the color plates.
Like Lunar Ronin I've never understood either why 1st edition was the one that was available, but 2nd edition wasn't. DTRPG doesn't even offer 2e as PDF. I had heard for years that 2e was the "better" version (I didn't like it and never upgraded to that edition). And I believe it's also has more support than 1e.
A nice, newly printed SR1e HC with the color plates would be nice, though. But I have to admit that other than nostalgia, I can't see any benefit for myself. I look at my 1e stuff from time to time, but I have to admit that the thought of playing it seems so unlikely to be pretty much nil.
Seconded.Yea, this is strictly a nostalgia run. It does have an archetype or two that didn’t make it into future editions.
So when you say the Drivethru version doesn't have the colour plates, does that mean all the character templates are missing?
Let people enjoy the nostalgia, I'd rather fire back up the 16-bit console games of Shadowrun. I'm still a salty goose from all this time.
And as I say it is a nostalgia run, that’s not to put it down. You want that, go for it, I’m happy you get your thing. I’m happy you are getting the former wage mage and the rocker. Heck, I think those two are extremely cyberpunk.
The Genesis game was really ahead of it's time. Probably the first open-world game I've played, well before GTA. The way it integrated a web of contacts and the Matrix over the city layer was superb.Something I deleted from my post above was that I'd probably be a lot more excited about some kind of 16-bit Shadowrun Classics Collection for modern consoles and Steam containing the Genesis, SNES, and a newly translated Sega CD game. The Genesis game alone would be worth it.
Looks like everything old is new again? This seems like an odd choice. Then again we're doing a lot of remakes these days.
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You and me both!Gotta be honest - I was expecting them to announce a 7th edition was about to drop!
2nd ed is in many ways 1st ed with errata, but there are a few new flourishes: damage staging on all weapons is set to 2 (much easier to run), increased initiative is mildly nerfed (you subtract 10 from your reaction score to decide your next action, not 7 like in 1st ed), armor is a lot less powerful (in 1st each level of armor counted as automatic body successes for the purpose of staging, while in 2nd ed the armor rating reduces the power level of the attack befor you roll body to stage down damage), and there are fewer pools in 2nd ed (Combat, Spell, Hacking and Rigging I believe).What are the differences between 1e and 2e?
I have the 2e core book and it has the same cover. 2e is also the only edition I've played.
I also have the 20th Anniversary Edition book, which is 4e I believe. Didn't really like it. I love the old Matrix rules from earlier editions and it didn't have that.
You and me both!
I’ve always felt like I would love Shadowrun, but no one else in my group is interested in it.
You can blame the people that are going to buy it despite owning the previous covers...I noticed they just dropped a THIRD version of the 6e core book! Not bad for an edition thats just over 4 years old.
I went back to 1st and 2nd ed a few months ago, and I was surprised that the game I remembered being a flaming pile of complex rules, was in fact a pretty sleek engine.Only played it a handful of times myself and would love to give it a good run under a GM that knows how to make it purr. Love the background. Although I think my memory of it is stuck in the earlier editions. We tried the Anarchy ruleset a few years back but that was a broken mess of half-baked mechanics and typos. Should have gone with Savage Worlds, but then its not Shadowrun any more at that point but just another Savage Worlds game.
Great way to put it!There are broken parts (Matrix and Rigging, I'm looking at you!) but the core engine is simple as dirt. The skill system is a d6 pool where you normally won't roll more than 6 dice. Combat and spellcasting adds complexity, but never ridiculous ammounts.
in addition to Kardinal Tabbe 's excellent rundown, 1e has the rocker and the burned out mage. while seemingly a minor thing, I think that those two are very key to a tone that was lost from later editions. they left early, but the tribesman (in 1e and 2e, gone by 3e but some flavor with the tribal shaman), the detective (investigator in 3e, specialized to occult investigator in 4e and 5e), and the bodyguard (gone by 3e) held out until 4e when things became... different.What are the differences between 1e and 2e?
I have the 2e core book and it has the same cover. 2e is also the only edition I've played.
I also have the 20th Anniversary Edition book, which is 4e I believe. Didn't really like it. I love the old Matrix rules from earlier editions and it didn't have that.
Only played it a handful of times myself and would love to give it a good run under a GM that knows how to make it purr. Love the background. Although I think my memory of it is stuck in the earlier editions. We tried the Anarchy ruleset a few years back but that was a broken mess of half-baked mechanics and typos. Should have gone with Savage Worlds, but then its not Shadowrun any more at that point but just another Savage Worlds game.
I've been toying with just about everything Brander brought up here here in Foundry planning a one-shot for my remote group and I concur with all of it. I tried the SR5 implementation for Foundry and STILL didn't like SR5, so I'm going ahead with SW for it, although I'm bringing in Zozer's excellent (and notably card-based) hacking system from Zaibatsu for it. I've got DNA/DOA just about done and we'll see how it goes once we play it.I'm not here to tell you it will work for you, but I can say that Shadowrun felt more Shadowrunish in Savage Worlds to me than any of the Shadowrun editions I ran, even my personal favorite of 3rd. My Wetwired and Cities Without Number thoughts are more theoretical (though I'm interested to try both), but my experience using SW is actual. I liked the speed and deadliness of combat (yes, even with bennies, though Gritty Damage helps). Physical Adepts were harder to implement, but no player wanted one making it a GM problem I could handle by just giving them powers or reskinning some cyber. I would have worked them out had a player wanted one. Having since gotten Sprawlrunners, I'd use that and just keep the setting Shadowrun. While some game rules can help or hinder running a setting, Shadowrun's cyber and magic didn't feel too far removed from Savage Worlds for me. That all said, any of the rulebooks for 1st-3rd would be worth it for the setting info.
in addition to Kardinal Tabbe 's excellent rundown, 1e has the rocker and the burned out mage. while seemingly a minor thing, I think that those two are very key to a tone that was lost from later editions. they left early, but the tribesman (in 1e and 2e, gone by 3e but some flavor with the tribal shaman), the detective (investigator in 3e, specialized to occult investigator in 4e and 5e), and the bodyguard (gone by 3e) held out until 4e when things became... different.
by 4e, you are looking at a lot of paramilitary, military, and folks defined almost exclusively by direct combat and few are defined by anything else. gone are most of the "cultural" adjectives (elven decker is gone by 2e, as is ork merc, dwarf merc is gone by 2e, radical eco shaman pops up and is gone almost immediately) except for "street" or "combat".
I think this goes a long way to flavoring the game, even though it is capable of a lot more. they don't give you any other examples though, and that's frustrating. 1e, for all its mechanical warts, has this flavor. You can see the rocker raising a crowd and inspiring the fight against the corps, you can see the burned out mage having a role as a magical advisor and a cyberpunk story, you can see the tribesman being able to call upon some friends to get stuff done.
by 6e, you got the adept (magic fight stuff with fists or guns), combat mage (fight stuff with spells), covert ops (sneaky fight stuff), decker (aka support), face (the roleplayer), rigger (watches fast and furious), street sammie (edgy fight stuff), street shaman (fight stuff with spells, but more like an angry hippy), technomancer (aka support, but i don't like having a deck), and weapon spec (fight stuff, with guns obviously).
I also enjoy the actual layout and font size and page color with the first couple books as well. Makes them much easier to read and digest the material. The most recent editions were a real nightmare to read through. Dark pages and light or faded fonts are terrible to read, very much eye fatiguing.1e sounds a hell of a lot more fun then later editions.
by 6e, you got the adept (magic fight stuff with fists or guns), combat mage (fight stuff with spells), covert ops (sneaky fight stuff), decker (aka support), face (the roleplayer), rigger (watches fast and furious), street sammie (edgy fight stuff), street shaman (fight stuff with spells, but more like an angry hippy), technomancer (aka support, but i don't like having a deck), and weapon spec (fight stuff, with guns obviously).
So I guess on the stream they did tease that 2E might also get a reprint down the line.
Saw it posted on Twitter.
Wait. Isn't this available on DTRPG or at least used to be available on DTRPG?
i accept this correction.My only critique is that the Technomancer might have been more aptly described as "technomancer (aka support, but I'm special so there)..." ;)