Acmegamer
Legendary Pubber
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- Mar 2, 2021
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Exactly, and that is the difference between a well designed ttrpg like GURPS and the abominations that is Phoenix Command. I've never had trouble memorizing GURPS mechanics/tables, after Rolemaster it was a breeze. lol Phoenix Command is just a nightmare.Yeah. I have Phoenix Command books. The problem for me isn't the amount of math, but the amount of tables. GURPS is very playable for me not just because the math is easy for me, but because the math makes sense to me, so I can memorize it. Large tables remove most/all of that (and also make it much less useful for taking the ideas to another system, i.e. GURPS). But also, the math that can be analyzed, didn't pass my sniff tests in some key places, such as experience increasing the ability to handle bullet wounds so much.
A few people have claimed to have mastered Phoenix Command well enough to make it playable. I'd gladly play if they were facilitating, but I'm not going to invest the skills to be able to do that myself.
FWIW, at least the more advanced math in GURPS Vehicles is about designing/building vehicles, not about using them in play.