AsenRG
#FuckWotC #PlayNonDnDGames
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"Well, who's going to tell these guys their disguise sucks?"
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"Well, who's going to tell these guys their disguise sucks?"
The dog. As he passes by without lifting his leg."Well, who's going to tell these guys their disguise sucks?"
I'm sure the ninja would feel a mix of embarrassment and relief...The dog. As he passes by without lifting his leg.
James Bond RPG
The same GM ran it last year. Having played it twice now, I'm amazed that a game from the 80's with it's crunch ran pretty smoothly.Yay!
Reportedly, Phoenix Command ran pretty smoothly when the creator was running it at a con!The same GM ran it last year. Having played it twice now, I'm amazed that a game from the 80's with it's crunch ran pretty smoothly.
Well, the report was from someone who played with the author on a con. He or she also stated that this made him buy the book, but then didn't quite manage to make it run nearly as smoothly...
"Here's your character sheet, here's your pencil, here's your scientific calculator..."Reportedly, Phoenix Command ran pretty smoothly when the creator was running it at a con!
IIRC, the game master just told them to say what they rolled, then quoted the values they needed to mark."Here's your character sheet, here's your pencil, here's your scientific calculator..."
My recollection was that Phoenix Command just had basic arithmetic. Lots and lots of it. Also many dice rolls one lots of tables that had progressions that couldn't easily be memorised, so you had to check the table every time."Here's your character sheet, here's your pencil, here's your scientific calculator..."
Well, if he wrote the game, he probably knew the underlying design and how it translated into the charts and tables, so he'd have a good feel for it even if he didn't know all the charts off.IIRC, the game master just told them to say what they rolled, then quoted the values they needed to mark.
Yes, supposedly he'd memorized those tables.
I'm sure it can. When my group tried it when it was new, our feeling was that it didn't add enough extra realism over games like Aftermath! to justify the extra rolling and the time taken to learn it, and that a lot of the realism was in the wrong place as far as we were concerned (we weren't super-interested in really detailed wounding if the end result was going to be "Your dude dies of blood loss" anyway).It's possible to front-load quite a bit of the calculations for Phoenix Command. Combining that with having relevant tables close at hand, and things can go quite smooth.
Now, not thinking the details produced are worth it is another thing, and that one I can agree with.I'm sure it can. When my group tried it when it was new, our feeling was that it didn't add enough extra realism over games like Aftermath! to justify the extra rolling and the time taken to learn it, and that a lot of the realism was in the wrong place as far as we were concerned (we weren't super-interested in really detailed wounding if the end result was going to be "Your dude dies of blood loss" anyway).
Why shouldn't a game from the 80s run smoothly? Even with crunch?The same GM ran it last year. Having played it twice now, I'm amazed that a game from the 80's with it's crunch ran pretty smoothly.
I'm not sure if that was a typo or intentional, but I laughed.I'm begging the mods step in and make the baaad baaad people stop talking about the horror that is Phoenix Command! Haven't we been tormented enough! Plus Sorrows mention of Fire and Fusion and GURPS vehicles! What have I stumbled into? A math BDSM dungeon? Where's my fucking safe word! Think of Abby will you!
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That... would be an auto correct that I missed happening until after I posted it and then I thought it was funny, so I didn't go back and correct it.I'm not sure if that was a typo or intentional, but I laughed.
Recruit his partner?One of my gaming group has a new partner which eats alot of his time up, and he's starting to drift.
I've known him since I was eight years old, and we have been doing trpgs since we were 13 or 14 yrs old, about thirty-five years now (with perhaps a five year break in there). He's a great mate, I guess I've been used to seeing more of him given that he's been single for the last decade or so.
He is part of my current gaming group. We are a group of four friends; one woman, three guys, with two of us being married with kids.
We have been hanging out together for the last fifteen years doing trpgs - we would really hate for our group to lose momentum now.
Other than that, I've somehow managed to run another 13th Age session, still got some ways to go before finishing this adventure
Then I have plans for my homebrew Hyborian Age Adventures - we already have converted our previous Conan 2D20 characters to Mythras.
After this it's possibly Warhammer Fantasy Roleplay 4E by the end of the year.
We'll see if we can keep the momentum, which could be challenging when one of us is possibly starting to drift away
Oh gawd no !!!Recruit his partner?
One of my gaming group has a new partner which eats alot of his time up, and he's starting to drift.
I've known him since I was eight years old, and we have been doing trpgs since we were 13 or 14 yrs old, about thirty-five years now (with perhaps a five year break in there). He's a great mate, I guess I've been used to seeing more of him given that he's been single for the last decade or so.
He is part of my current gaming group. We are a group of four friends; one woman, three guys, with two of us being married with kids.
We have been hanging out together for the last fifteen years doing trpgs - we would really hate for our group to lose momentum now.
Other than that, I've somehow managed to run another 13th Age session, still got some ways to go before finishing this adventure
Then I have plans for my homebrew Hyborian Age Adventures - we already have converted our previous Conan 2D20 characters to Mythras.
After this it's possibly Warhammer Fantasy Roleplay 4E by the end of the year.
We'll see if we can keep the momentum, which could be challenging when one of us is possibly starting to drift away
Yeah that's what I figured, so I'm trying to weather the storm and hanging in there as the group's glue at presentYeah, seen this a few times before. In my experience, expect significant drift or potentially him ceasing gaming altogether for 12-18 months, then he'll be back after the new relationship has either entered its "settled" state, or its blown up...
The session actually went great. I mean, I knew how much more they could have done, but they didn't, and had fun.It's confirmed. We're going to have a player new to RPGs on tomorrow's session, and she's closer to my daughter's* age than mine...
However, she's very much "our kind of girl". As in, her answer to what she wants to play was "warlord".
What does that mean? "A warrior with manipulation skills".
And by way of example, she also pointed out that Conan became a king!
A 20-something old that knows Conan was a king and not just a "barbarian" is a keeper as far as RPGs go, I'd say. Besides, what better game to introduce her with than Mythras, right?
As I said this week in other thread, I don't get people who keep introducing new players via D&D. Especially if they also bitch about D&D's dominance in the hobby.
*And yes, First Daughter is also going to be there. We're going to have between 4 and 5 players (one guy isn't sure) and me.
As a consequence, I decided against doing an open sign-up for this session, this time, because those are the players who signed up from the Discord.
Yeah. I have Phoenix Command books. The problem for me isn't the amount of math, but the amount of tables. GURPS is very playable for me not just because the math is easy for me, but because the math makes sense to me, so I can memorize it. Large tables remove most/all of that (and also make it much less useful for taking the ideas to another system, i.e. GURPS). But also, the math that can be analyzed, didn't pass my sniff tests in some key places, such as experience increasing the ability to handle bullet wounds so much.My recollection was that Phoenix Command just had basic arithmetic. Lots and lots of it. Also many dice rolls one lots of tables that had progressions that couldn't easily be memorised, so you had to check the table every time.
FWIW, at least the more advanced math in GURPS Vehicles is about designing/building vehicles, not about using them in play.Now if you want maths that encourages the use of scientific calculators, try Fire, Fusion, & Steel (for TNE) or Vehicles (for GURPS). They involve square and cube roots. Terrible stuff.